Explosive charger: Difference between revisions
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| |name=Explosive Charger |points=100 |tier=Paragon | |name=Explosive Charger |points=100 |tier=Paragon | ||
| |abilities=Special (Survival) x2, Quick x1, Destructive x3 | |abilities=Special (Survival) x2, Quick x1, Destructive x3 | ||
| |ad= | |ad=9 (30 factor) |gd=10 (50 factor) |will=3 (10 factor) | ||
| |attack= | |attack=5 (50 factor) |initiative=4 |stealth=3 (8 factor) |perception=3 (2 factor) | ||
| |movement=20 meter [[land speed]] with 1 meter jump. 6 meter [[swim speed]]. | |movement=20 meter [[land speed]] with 1 meter jump. 6 meter [[swim speed]]. | ||
| |hp=3 |toughness=6 | |hp=3 |toughness=6 | ||
Revision as of 03:11, 9 July 2013
Explosive Charger
An explosive charger is a sort of hunched-over rhinoceros creature with spines all down its back. It has one "hand", its mouth, and deals +4 damage with unarmed attacks. It has an Explosion attack, which deals 1d6+5 Heat damage, and targets all other creatures within reach. Any other attack it makes deals +3 damage, and it deals +3 damage against objects. When it charges, it may travel in a straight line, without need for a floor. When it Runs with any speed that would normally double while running, its speed is tripled instead.
Explosive chargers are not particularly smart, and cannot speak.
| Explosive Charger Paragon   —   100 points | |
| AD 9 (30 factor) GD 10 (50 factor) Will 3 (10 factor) HP 3 Toughness 6 | |
| Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
| Stealth 3 (8 factor) Perception 3 (2 factor) Agility {{{agility}}} | |
| Descriptors {{{descriptors}}} | |
| Movement 20 meter land speed with 1 meter jump. 6 meter swim speed. | |
| Size 4 meters Reach 3 meters | |
| Weight 5760 Kilograms | |
| Skills Strongman +4, Legerdemain +1, Acrobatics +1, Arcana +3, Bluff +3 | 
Advancement
The Explosive Charger may be given up to three abilities, with no more than three from any given category, for 9 points each.
Mole Heritage (20 points): The Explosive Charger gains a 10 meter burrow speed. Its Explosion attack flings creatures away from itself 2 meters per wound.
Aquatic (10 points): The Explosive Charger's swim speed increases by 20 meters, and all of its other speeds increase by 6 meters. It does not need to breathe.
