Crippler: Difference between revisions
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|name=Crippler | |name=Crippler | ||
|tier=Elite | |tier=Elite | ||
|bonus1=When you wound a creature, they lose the ability to run until they stop being [[injured]]. If you already had this ability, the creature also gets a -2 penalty to [[Agility]] and -1 to [[ | |bonus1=When you wound a creature, they lose the ability to run until they stop being [[injured]]. If you already had this ability, the creature also gets a -2 penalty to [[Agility]] and -1 to [[Muscle]] during this time. | ||
|bonus2=Any attack you make that gets the benefits of [[Aim|aiming]] can cause a critical hit on a roll one lower than normal. | |bonus2=Any attack you make that gets the benefits of [[Aim|aiming]] can cause a critical hit on a roll one lower than normal. If you already had this ability, all your attacks can cause a critical hit on a roll one lower than normal, and aiming does not affect that. | ||
|special=This class may be taken up to | |special=This class may be taken up to two times. | ||
}} | }} | ||
Revision as of 23:04, 15 February 2018
| Crippler Elite Tier Expertise
| |
| Bonuses: | |
| ♦ When you wound a creature, they lose the ability to run until they stop being injured. If you already had this ability, the creature also gets a -2 penalty to Agility and -1 to Muscle during this time. | |
| ♦ Any attack you make that gets the benefits of aiming can cause a critical hit on a roll one lower than normal. If you already had this ability, all your attacks can cause a critical hit on a roll one lower than normal, and aiming does not affect that. | |
| Special: This class may be taken up to two times. |
