Beamerang: Difference between revisions

From Gempunks
those who use doubled bladed beam weapons get mauled
 
I dunno about the balance of this one, it's goofy
 
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|credits=120 |weight=1 [[Kilograms|Kilogram]] (off), 4 [[Kilograms]] (on)
|credits=120 |weight=1 [[Kilograms|Kilogram]] (off), 4 [[Kilograms]] (on)
|handedness=Beamerangs must be wielded in two hands for +1 Damage, except when throwing them.
|handedness=Beamerangs must be wielded in two hands for +1 Damage, except when throwing them.
|effect1=If thrown while active, the Beamerang returns to you after the attack, at which point you must [[Catch]] it or it attacks you with an [[accuracy]] of +0.
|effect1=If thrown while active, the Beamerang returns to you after the attack, at which point you must [[Catch]] it or it attacks you with an [[accuracy]] of +0 and lands 2 meters behind you.
|special=The Beamerang can be turned on or off as a [[lesser action]]. When off, it deals 1d6-2 Physical and has no bonus Demolition.
|special=The Beamerang can be turned on or off as a [[lesser action]]. When off, it deals 1d6-2 Physical and has no bonus Demolition. It can be thrown with an increased range of 30m while on.
}}
}}

Latest revision as of 07:56, 7 October 2024

Beamerang
Weapon
This is an simple sword hilt with a switch. When turned on, two gently curved heavy humming beams of glowing colored energy springs forth.
[ Muscle-Damage ], [ Thrown ], [ Semiautomatic ]
Credits 120
Weight 1 Kilogram (off), 4 Kilograms (on)
Damage: 1d6-1 Heat
Demolition: 2
Handedness: Beamerangs must be wielded in two hands for +1 Damage, except when throwing them.
Effects: If thrown while active, the Beamerang returns to you after the attack, at which point you must Catch it or it attacks you with an accuracy of +0 and lands 2 meters behind you.
Special: The Beamerang can be turned on or off as a lesser action. When off, it deals 1d6-2 Physical and has no bonus Demolition. It can be thrown with an increased range of 30m while on.