Hand-cranked hyperdrive: Difference between revisions
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|fluff=This is a partially encased glowing beam of energy, accompanied by a cage of silver wires distributed just under the outside shell of whatever is supposed to be transported. An older, more primitive model of hyperdrive, where other hyperdrives have plenty of motors to align the beam for exactly the sine and distance desired, the Hand-Cranked Hyperdrive has hand cranks. | |fluff=This is a partially encased glowing beam of energy, accompanied by a cage of silver wires distributed just under the outside shell of whatever is supposed to be transported. An older, more primitive model of hyperdrive, where other hyperdrives have plenty of motors to align the beam for exactly the sine and distance desired, the Hand-Cranked Hyperdrive has hand cranks. | ||
|credits=500, plus 50 per meter |weight=150 [[Kilograms|Kilogram]] per meter | |credits=500, plus 50 per meter |weight=150 [[Kilograms|Kilogram]] per meter | ||
|effect1=With twenty standard actions (turning twenty cranks, spaced evenly along the length of the beam), the Hand-Cranked Hyperdrive makes a 1000c/2/10ly [[hyperspace jump]] for everything within the confines of the cage of the silver wires, plus 5 meters beyond, consuming 1 [[Kilograms|kilogram]] of [[tachyonium]] per meter of hyperdrive size. | |effect1=With twenty standard actions by characters who've been told what to set the cranks to (turning twenty cranks, spaced evenly along the length of the beam), the Hand-Cranked Hyperdrive makes a 1000c/2/10ly [[hyperspace jump]] for everything within the confines of the cage of the silver wires, plus 5 meters beyond, consuming 1 [[Kilograms|kilogram]] of [[tachyonium]] per meter of hyperdrive size. | ||
|special=A Hand-Cranked Hyperdrive is an energy beam of a specific length which limits how large of an area the metal cage defining what gets transported can cover: no part of the cage may be beyond a distance from the beam equal to the length of the beam, otherwise the jump fails. | |special=A Hand-Cranked Hyperdrive is an energy beam of a specific length which limits how large of an area the metal cage defining what gets transported can cover: no part of the cage may be beyond a distance from the beam equal to the length of the beam, otherwise the jump fails. | ||
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Revision as of 22:27, 29 September 2024
| Hand-Cranked Hyperdrive Gadget
| |
| This is a partially encased glowing beam of energy, accompanied by a cage of silver wires distributed just under the outside shell of whatever is supposed to be transported. An older, more primitive model of hyperdrive, where other hyperdrives have plenty of motors to align the beam for exactly the sine and distance desired, the Hand-Cranked Hyperdrive has hand cranks. | |
| Credits 500, plus 50 per meter Weight 150 Kilogram per meter
| |
| Effects: With twenty standard actions by characters who've been told what to set the cranks to (turning twenty cranks, spaced evenly along the length of the beam), the Hand-Cranked Hyperdrive makes a 1000c/2/10ly hyperspace jump for everything within the confines of the cage of the silver wires, plus 5 meters beyond, consuming 1 kilogram of tachyonium per meter of hyperdrive size. | |
| Special: A Hand-Cranked Hyperdrive is an energy beam of a specific length which limits how large of an area the metal cage defining what gets transported can cover: no part of the cage may be beyond a distance from the beam equal to the length of the beam, otherwise the jump fails. |
