Superpowers: Difference between revisions
From Gempunks
Foxwarrior (talk | contribs) No edit summary |
Foxwarrior (talk | contribs) hmm, upgrades that you get and then apply to everything in that superpower... learning to make your Holograms smelly should also make your Disguises smelly... |
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|target=An open space you can see within 60 meters | |target=An open space you can see within 60 meters | ||
|effect=You create a stationary visual illusion up to 3 cubic meters in size at the targeted spot. It can't be brighter than a torch, and lasts until you use Hologram again. | |effect=You create a stationary visual illusion up to 3 cubic meters in size at the targeted spot. It can't be brighter than a torch, and lasts until you use Hologram again. | ||
|upgrade1='''Moving Illusion:''' The illusion can move as you desire. It can't respond to things you're not aware of. | |||
|upgrade2='''Auditory Illusion:''' The illusion can also make sounds, up to 300 meters in loudness. | |||
|upgrade3='''Smelly Illusion:''' The illusion can also have a scent, as a creature up to 4 meters in size. | |||
}} | |||
{{Superability | |||
|name=Disguise | |||
|rank=Advanced | |||
|type=Utility | |||
|casttime=[[Standard action]] | |||
|action=None | |||
|target=You | |||
|effect=You [[disguise]] yourself as something else of similar size and shape, as a Decent disguise. The disguise has visual, auditory, and scent components. This disguise lasts until you use Disguise again or take a [[standard action]] to cancel your disguise. | |||
|upgrade1='''Invisibility:''' You can disguise yourself as either invisible, inaudible, or unsmellable. | |||
|upgrade2='''Grant Disguise:''' You can disguise a touched creature you hit with an attack against [[GD]] instead. | |||
|upgrade3= '''Multiple Disguises:''' You can have an additional Disguise active simultaneously. | |||
}} | }} | ||
Revision as of 00:22, 30 May 2018
Superpowers
Superpowers are unique abilities that only one creature in the universe gets. Each player other than the DM claims a power for their own, which is the only power they get.
Attacks and walls are standardized, so every attack and wall can get the same shape upgrades.
Superpower Classes
| Super Origin Elite Tier Expertise
| |
| Bonuses: | |
| ♦ You get access to a superpower nobody else has. | |
| ♦ You learn the Basic Ability of your superpower. |
Animation
|
Bestow Sentience Basic Utility Ability
| |
| Movements: Wave a limb | |
| Use Time: Standard action | |
| Target: One touched object weighing no more than 15 kilograms | |
| Effect: You bestow temporary sentience to an object if you hit it with an attack against GD. It can feel, hear, see, and talk as though it were a 0.25 meter creature, and knows any language you know. It's somewhat friendly to you, but ignorant, so it can easily be convinced/tricked into telling anyone about the things it has seen. This sentience expires after 15 minutes. |
Electronics
|
Noise Basic Utility Ability
| |
| Movements: Wave a limb | |
| Use Time: Standard action | |
| Target: Any number of TVs, radios, cameras, microphones, or telephones you are aware of. | |
| Effect: The chosen communication systems show and record only noise for the next minute. |
Fire
|
Burn Basic Attack Ability
| |
| [ Magic-Damage ] | |
| Movements: Point | |
| Use Time: Use as a weapon attack | |
| Target: Touched creature or object | |
| Effect: If you hit the target with an attack against AD, they take 1d6 Heat damage and are lit on fire. |
Illusion
|
Hologram Basic Utility Ability
| |
| Movements: None | |
| Use Time: Standard action | |
| Target: An open space you can see within 60 meters | |
| Effect: You create a stationary visual illusion up to 3 cubic meters in size at the targeted spot. It can't be brighter than a torch, and lasts until you use Hologram again. | |
| Upgrades: Moving Illusion: The illusion can move as you desire. It can't respond to things you're not aware of. Auditory Illusion: The illusion can also make sounds, up to 300 meters in loudness. Smelly Illusion: The illusion can also have a scent, as a creature up to 4 meters in size. |
|
Disguise Advanced Utility Ability
| |
| Movements: None | |
| Use Time: Standard action | |
| Target: You | |
| Effect: You disguise yourself as something else of similar size and shape, as a Decent disguise. The disguise has visual, auditory, and scent components. This disguise lasts until you use Disguise again or take a standard action to cancel your disguise. | |
| Upgrades: Invisibility: You can disguise yourself as either invisible, inaudible, or unsmellable. Grant Disguise: You can disguise a touched creature you hit with an attack against GD instead. Multiple Disguises: You can have an additional Disguise active simultaneously. |
Mind Control
|
Mental Assault Basic Attack Ability
| |
| Movements: Stare intently | |
| Use Time: Standard action | |
| Target: Touched creature | |
| Effect: If the creature fails a Will Save, it takes 1d6+3 Mind damage, that stuns for 1 round per wound instead of wounding. |
Object Creation
|
Create Object Basic Utility Ability
| |
| Movements: Wave a limb | |
| Use Time: Standard action | |
| Target: An open space you can see within 20 meters | |
| Effect: You create an item worth no more than 100 Credits and weighing no more than 5 kilograms in the targeted location. The maximum weight is doubled for every Magic Power you have. The item is temporary, decaying to nothing after 15 minutes. |
Scale
|
Grow Basic Utility Ability
| |
| Movements: Flex | |
| Use Time: Standard action | |
| Target: You | |
| Effect: Your size is doubled, your reach increases by 50%, you get +2 to Muscle, and your weight is multiplied by 8. You get +1 Toughness, -1 to AD, and -2 to Agility. This lasts until you use a Standard action to end it. You can't stack this effect on itself. |
Storm
|
Electrocute Basic Attack Ability
| |
| [ Magic-Damage ] | |
| Movements: Point | |
| Use Time: Use as a weapon attack | |
| Target: Touched creature or object | |
| Effect: If you hit the target with an attack against AD, they take 1d6 Electricity damage. If this wounds, they are paralyzed for 1 round. |
Teleportation
|
Teleport Basic Passive Ability
| |
| Effect: You gain a 10 meter teleport speed. |
Time
|
Go Fast Basic Passive Ability
| |
| Effect: You get an extra move action on your turn. |
Vibration Control
|
Quake Basic Attack Ability
| |
| [ Magic-Damage ] | |
| Movements: Point | |
| Use Time: Use as a weapon attack | |
| Target: Touched creature or object | |
| Effect: If you hit the target with an attack against AD, they take 1d6 Noise damage and are disoriented for 1 round. |
