Nuke: Difference between revisions
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{{Gear | {{Image|Nuke|350px}}{{Gear | ||
|name=Nuke | |name=Nuke | ||
|itemtype=Weapon | |itemtype=Weapon | ||
|damage= | |descriptors=[ [[Heavy]] ], [ [[Loud|Loud 30000 meters]] ] | ||
|points= | |damage=1d6+33 Heat | ||
|demolition=15 | |||
|points=1200 |weight=350 [[Kilograms]] | |||
|handedness=Arming and dropping the nuke can be done one-handed. | |handedness=Arming and dropping the nuke can be done one-handed. | ||
|effect1=The nuke attacks all targets in a | |effect1=The nuke attacks all targets in a 25000 meter radius [[blast]], using an [[accuracy]] of +1. Creatures take 1 less damage for every 400 meters away they are from the blast center. Missed creatures still take 1d6+25 Heat damage, before reduction for distance. | ||
|effect2=The nuke can be set with a timer, delaying its explosion by a specified number of rounds. The timer can be changed or canceled with a wired connection and a DC | |effect2=The first 1000 meters of the [[blast]] radius becomes dangerously radioactive for 1 hour, with 15 fewer minutes for every 1000 additional meters. While dangerously radioactive, creatures and objects in the area take 1d6-2 Light damage per round. After the time has passed, the radiation dies down to levels that are only significantly harmful with much longer exposures. | ||
|special=The Nuke is | |effect3=The nuke can be set with a timer, delaying its explosion by a specified number of rounds. The timer can be changed or canceled with a wired connection and a DC 4 [[Hacking]] check. | ||
|special=The Nuke is extremely illegal, and the usage of a Nuke will usually result in attack by the most major militaries around. | |||
}} | }} | ||
Latest revision as of 20:19, 23 June 2024
| Nuke Weapon
| |
| [ Heavy ], [ Loud 30000 meters ] | |
| Coins 12000 Weight 350 Kilograms
| |
| Damage: 1d6+33 Heat | |
| Demolition: 15 | |
| Handedness: Arming and dropping the nuke can be done one-handed. | |
| Effects: The nuke attacks all targets in a 25000 meter radius blast, using an accuracy of +1. Creatures take 1 less damage for every 400 meters away they are from the blast center. Missed creatures still take 1d6+25 Heat damage, before reduction for distance. | |
| The first 1000 meters of the blast radius becomes dangerously radioactive for 1 hour, with 15 fewer minutes for every 1000 additional meters. While dangerously radioactive, creatures and objects in the area take 1d6-2 Light damage per round. After the time has passed, the radiation dies down to levels that are only significantly harmful with much longer exposures. | |
| The nuke can be set with a timer, delaying its explosion by a specified number of rounds. The timer can be changed or canceled with a wired connection and a DC 4 Hacking check. | |
| Special: The Nuke is extremely illegal, and the usage of a Nuke will usually result in attack by the most major militaries around. |
