Neural regulator: Difference between revisions

From Gempunks
Created page with "{{Cyberclass |name=Neural Regulator |tier=Elite |prerequisites=Bioport |technologies=Advanced Neural Interfaces |adf=1 |gdf=1 |willf=4 |attackf=3 |perceptionf=1 |hackf=2 |..."
 
No edit summary
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Cyberclass
{{Image|Neural Regulator|155px}}{{gear
|name=Neural Regulator
|name=Neural Regulator
|tier=Elite
|points=5
|prerequisites=[[Bioport]]
|itemtype=Augment
|technologies=Advanced Neural Interfaces
|technologies=Advanced Neural Interfaces
|adf=1 |gdf=1 |willf=4
|effect1=If you are blind or deaf, you get +1 to [[perception]].
|attackf=3 |perceptionf=1 |hackf=2
|effect2=You can turn your senses on or off as a [[lesser action]] once per round.
|bonus1=If you are blind, you gain a +1 bonus to auditory [[perception]], and if you are deaf, you gain a +1 bonus to visual [[perception]]. Neither bonus applies if you are both blind and deaf.
|effect3=Your [[Bluff]] rolls, after modifiers, are always raised to a minimum of 3.
|bonus2=You can turn your senses on or off as a [[minor action]].
|effect4=You may reroll each failed save against [[fight or flight|fear]] once.
|bonus3=Once per round, you can spend a [[move action]] to suppress your tells, granting you a +2 bonus to [[Bluff]] for 1 round.
|bonus4=You may reroll each failed save against [[fight or flight|fear]] once.
}}
}}

Latest revision as of 01:49, 4 April 2018

Neural Regulator
Augment
Coins 50
Technologies: Advanced Neural Interfaces
Effects: If you are blind or deaf, you get +1 to perception.
You can turn your senses on or off as a lesser action once per round.
Your Bluff rolls, after modifiers, are always raised to a minimum of 3.
You may reroll each failed save against fear once.