Flashbang: Difference between revisions
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| {{Gear | {{Image|Flashbang|70px}}{{Gear | ||
| |name=Flashbang | |name=Flashbang | ||
| |itemtype=Weapon | |itemtype=Weapon | ||
| |points=0.2 |weight=0.5 [[kilograms]] | |points=0.2 |weight=0.5 [[kilograms]] | ||
| |range=5m/15m | |range=5m/15m | ||
| |descriptors=[ [[Heavy]] ], [ [[Grenade]] ], [ [[Loud|Loud 2000 meters]] ] | |||
| |handedness=Can only be used one-handed. | |handedness=Can only be used one-handed. | ||
| |effect1=After it is thrown, the Flashbang detonates, dealing one 1d6+2 Light damage hit to all targets in a 10 meter [[blast]], and another hit to targets in a 5 meter [[blast]]. Instead of wounding, the Flashbang [[blinded|blinds]] and deafens for 1 round per wound it would have inflicted. Creatures in the blast when it is thrown may take an [[immediate action]] to attempt a DC 8 [[Agility]] check; if successful, the creature may move one-quarter of one of its non-Run speeds. | |effect1=After it is thrown, the Flashbang detonates, dealing one 1d6+2 Light damage hit to all targets in a 10 meter [[blast]], and another hit to targets in a 5 meter [[blast]]. Instead of wounding, the Flashbang [[blinded|blinds]] and deafens for 1 round per wound it would have inflicted. Creatures in the blast when it is thrown may take an [[immediate action]] to attempt a DC 8 [[Agility]] check; if successful, the creature may move one-quarter of one of its non-Run speeds. | ||
| }} | }} | ||
Latest revision as of 18:16, 19 December 2015
|   | 
| Flashbang Weapon | |
| [ Heavy ], [ Grenade ], [ Loud 2000 meters ] | |
| Coins 2 Weight 0.5 kilograms | |
| Range: 5m/15m | |
| Handedness: Can only be used one-handed. | |
| Effects: After it is thrown, the Flashbang detonates, dealing one 1d6+2 Light damage hit to all targets in a 10 meter blast, and another hit to targets in a 5 meter blast. Instead of wounding, the Flashbang blinds and deafens for 1 round per wound it would have inflicted. Creatures in the blast when it is thrown may take an immediate action to attempt a DC 8 Agility check; if successful, the creature may move one-quarter of one of its non-Run speeds. | 
