Firebolts: Difference between revisions
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{{Spell | <onlyinclude>{{Jpeg|Firebolts|500px}}{{Spell | ||
|name=Firebolts | |name=Firebolts | ||
|tier=Elite | |tier=Elite | ||
| Line 5: | Line 5: | ||
|fluff=Bolts of fire shoot from your eyes. | |fluff=Bolts of fire shoot from your eyes. | ||
|action=Remain perfectly still | |action=Remain perfectly still | ||
|casttime=[[standard action|Standard Action]] | |casttime=[[standard action|Standard Action]] | ||
|descriptors=[ [[Magic-Damage]] ], [ [[Blaster]] ] | |||
|target=See effect | |target=See effect | ||
|effect=Make a normal [[Ranged Guard]], using a Firebolt special weapon. It deals 1d6 | |effect=Make a normal [[Ranged Guard]], using a Firebolt special weapon. It deals 1d6 Heat damage, lights targets it wounds [[on fire]] and has a 100m/200m range. You may cast this spell again on your next turn without expending a charge. | ||
|ritual=Instead of the normal effect, this becomes a [[bound]] spell targeting a touched creature. If you hit the target with an attack against [[AD]], their eyes are filled with fire, [[blinded|blinding]] them and granting them a [[Thermosympathetic]] sense. If they stop being blind, the spell is unbound. If the spell is unbound, they lose the blindness and the Thermosympathetic sense. | |ritual=Instead of the normal effect, this becomes a [[bound]] spell targeting a touched creature. If you hit the target with an attack against [[AD]], their eyes are filled with fire, [[blinded|blinding]] them and granting them a [[Thermosympathetic]] sense. If they stop being blind, the spell is unbound. If the spell is unbound, they lose the blindness and the Thermosympathetic sense. | ||
}} | }} | ||
</onlyinclude> | |||
[[Category:Spell]] | |||
Latest revision as of 21:03, 6 October 2024
|
Elite
| |
| Bolts of fire shoot from your eyes. | |
| [ Magic-Damage ], [ Blaster ] | |
| Target: See effect | |
| Effect: Make a normal Ranged Guard, using a Firebolt special weapon. It deals 1d6 Heat damage, lights targets it wounds on fire and has a 100m/200m range. You may cast this spell again on your next turn without expending a charge. | |
| Ritual Mode: Instead of the normal effect, this becomes a bound spell targeting a touched creature. If you hit the target with an attack against AD, their eyes are filled with fire, blinding them and granting them a Thermosympathetic sense. If they stop being blind, the spell is unbound. If the spell is unbound, they lose the blindness and the Thermosympathetic sense. |
