Crystal of searing light: Difference between revisions

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Created page with "<onlyinclude> {{Item |name=Crystal of Searing Light |itemtype=Psychic Weapon |psistrength=6 |bloodlines=Slaughter |value=300 |weight=1 kilogram |handedness=The Crystal of Sear..."
 
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|name=Crystal of Searing Light
|name=Crystal of Searing Light
|itemtype=Psychic Weapon
|itemtype=Psychic Weapon
|psistrength=6 |bloodlines=Slaughter
|psistrength=12 meters |bloodlines=Slaughter
|value=300 |weight=1 kilogram
|value=300 |weight=1 kilogram
|descriptors=[ [[Magic-Damage]] ]
|handedness=The Crystal of Searing Light must be wielded in one hand in order to attack with it.
|handedness=The Crystal of Searing Light must be wielded in one hand in order to attack with it.
|effect1=The Crystal of Searing Light glows, brightly [[light and shadow|illuminating]] out to a distance of 30 meters.
|effect1=The Crystal of Searing Light glows, brightly [[light and shadow|illuminating]] out to a distance of 30 meters.
|effect2=As a [[standard action]], the wielder of the Crystal of Searing Light can make an attack against all other creatures in a 30 meter [[spray]] for 1d6+1 Heat damage. Wounded creatures are set [[on fire]].
|effect2=As a [[standard action]], the wielder of the Crystal of Searing Light can make an attack against [[AD]] against all other creatures in a 30 meter [[spray]] for 1d6-1 Heat damage. Wounded creatures are set [[on fire]].
}}
}}
</onlyinclude>
</onlyinclude>
[[Category:Item]]
[[Category:Item]]

Latest revision as of 19:22, 23 June 2024

Crystal of Searing Light
Psychic Weapon
Psychic Crafting Requirements Psi Strength 12 meters and Slaughter
[ Magic-Damage ]
Value 300 copper
Weight 1 kilogram
Handedness: The Crystal of Searing Light must be wielded in one hand in order to attack with it.
Effects: The Crystal of Searing Light glows, brightly illuminating out to a distance of 30 meters.
As a standard action, the wielder of the Crystal of Searing Light can make an attack against AD against all other creatures in a 30 meter spray for 1d6-1 Heat damage. Wounded creatures are set on fire.