Animate whip: Difference between revisions

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|points=2 |weight=1 [[Kilograms|Kilogram]]
|points=2 |weight=1 [[Kilograms|Kilogram]]
|descriptors=[ [[Muscle-Damage]] ]
|descriptors=[ [[Muscle-Damage]] ]
|damage=1d6+1 Physical
|damage=1d6-1 Physical
|effect1=The Animate Whip can be used to [[grapple]]. It can be commanded to [[Tie Up]] with or without the owner holding it, and does so with a +3 Attack roll and a +6 [[Items]] check.
|effect1=The Animate Whip can be used to [[grapple]]. It can be commanded to [[Tie Up]] with or without the owner holding it, and does so with a +3 Attack roll and a +6 [[Items]] check.
|handedness=The Animate Whip can be wielded in one hand, or two hands for +1 Damage.  
|handedness=The Animate Whip can be wielded in one hand, or two hands for +1 Damage.  
|special=The Animate Whip doubles the wielder's reach.
|special=The Animate Whip increases the wielder's reach by 1 meter.
}}
}}

Latest revision as of 20:13, 23 June 2024

Animate Whip
Weapon
[ Muscle-Damage ]
Coins 20
Weight 1 Kilogram
Damage: 1d6-1 Physical
Handedness: The Animate Whip can be wielded in one hand, or two hands for +1 Damage.
Effects: The Animate Whip can be used to grapple. It can be commanded to Tie Up with or without the owner holding it, and does so with a +3 Attack roll and a +6 Items check.
Special: The Animate Whip increases the wielder's reach by 1 meter.