Necrotizing fascinitis: Difference between revisions
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|attacktype=GD | |attacktype=GD | ||
|attackstrength=+0 | |attackstrength=+0 | ||
|delay=It acts | |delay=It acts 1d6 days after infection. Infection occurs upon contact with the affected area. | ||
|initial=For so long as the victim is infected but alive, other creatures who see them must succeed on a DC | |initial=For so long as the victim is infected but alive, other creatures who see them must succeed on a DC 5 Will save or be convinced that the victim is in perfect health. | ||
|repeat=Every day, the victim gets -1 to HP for so long as they are infected. The penalty decreases by 1 per hour once cured. | |repeat=Every day, the victim gets -1 to HP for so long as they are infected. The penalty decreases by 1 per hour once cured. | ||
|cure=2 | |cure=2 | ||
Latest revision as of 22:32, 15 February 2018
| Necrotizing Fascinitis Disease
| |
| Victims rot away. | |
| Weight/Dose 0.01 kilograms
| |
| GD Attack: +0 | |
| Delay: It acts 1d6 days after infection. Infection occurs upon contact with the affected area. | |
| Initial Effect: For so long as the victim is infected but alive, other creatures who see them must succeed on a DC 5 Will save or be convinced that the victim is in perfect health. | |
| Repeat: Every day, the victim gets -1 to HP for so long as they are infected. The penalty decreases by 1 per hour once cured. | |
| Cure Difficulty: 2 | |
| Targets: Any creature. |
