Stealth and perception circumstances: Difference between revisions

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'''Visual''': Visual Perception is irrelevant for things for which you don't have line of sight to them or their reflection or shadow.
'''Visual''': Visual Perception is irrelevant for things for which you don't have line of sight to them or their reflection or shadow.
:''Partial Concealment'': +1 Stealth. Shadows, mist, crowds, walls, and so on.
:''Partial Concealment'': +1 Stealth. Shadows, mist, crowds, walls, and so on.
:''Distance'': +1 Stealth for being 15m or more away, or +2 Stealth instead for being 60m or more away.
:''Distance'': +1 Stealth for being 15m or more away, +2 Stealth instead for being 60m or more away, or +3 Stealth for being 1 km or more away.
'''Auditory''': Can only pick out general direction and distance.
'''Auditory''': Can only pick out general direction and distance.
:''Ambient Noise'': +1 Stealth. Multiple conversations, machinery, and so on.
:''Ambient Noise'': +1 Stealth. Multiple conversations, machinery, and so on.
:''Distance'': +1 Stealth for being 10m or more away, or +2 Stealth instead for being 30m or more away.
:''Distance'': +1 Stealth for being 10m or more away, +2 Stealth instead for being 30m or more away, or +3 Stealth for being 500 m or more away.
:''Obstruction'': +1 Stealth. Sound-dampening walls.
:''Obstruction'': +1 Stealth. Sound-dampening walls.
'''Thermosympathetic''': Thermosympathetic sense allows you to detect warm bodies and fires. Creatures do not normally possess a Thermosympathetic sense.
'''Thermosympathetic''': Thermosympathetic sense allows you to detect warm bodies and fires. Creatures do not normally possess a Thermosympathetic sense.

Revision as of 08:10, 12 December 2012

Various modifiers affect the Stealth of a creature relative to its observer:

Visual: Visual Perception is irrelevant for things for which you don't have line of sight to them or their reflection or shadow.

Partial Concealment: +1 Stealth. Shadows, mist, crowds, walls, and so on.
Distance: +1 Stealth for being 15m or more away, +2 Stealth instead for being 60m or more away, or +3 Stealth for being 1 km or more away.

Auditory: Can only pick out general direction and distance.

Ambient Noise: +1 Stealth. Multiple conversations, machinery, and so on.
Distance: +1 Stealth for being 10m or more away, +2 Stealth instead for being 30m or more away, or +3 Stealth for being 500 m or more away.
Obstruction: +1 Stealth. Sound-dampening walls.

Thermosympathetic: Thermosympathetic sense allows you to detect warm bodies and fires. Creatures do not normally possess a Thermosympathetic sense.

Undead: +1 Stealth.
Not On Fire: +2 Stealth.
Distance: +1 Stealth for being 15m or more away, or +2 Stealth instead for being 60m or more away.

Any Sense: The following modifiers apply to all senses.

Running: -1 Stealth if you Run on your turn.
Attacking: -1 Stealth if you attack on your turn.
Attacking Target: -1 Stealth against the target you attack.