Kinetic armor: Difference between revisions
From Gempunks
| Foxwarrior (talk | contribs) No edit summary | Foxwarrior (talk | contribs)  some of those are normally the same | ||
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| |chakra=Heart | |chakra=Heart | ||
| |effect1={{Icon|Pink}} When an attack that deals Physical damage would wound you, it [[fling|flings]] you backwards 2 meters per wound instead. Because the affected region is accelerated first, the inevitable spin increases the [[Acrobatics]] check DC to remain standing by 8. | |effect1={{Icon|Pink}} When an attack that deals Physical damage would wound you, it [[fling|flings]] you backwards 2 meters per wound instead. Because the affected region is accelerated first, the inevitable spin increases the [[Acrobatics]] check DC to remain standing by 8. | ||
| |special=Kinetic Armor comes in variants for other damage types: Thermodynamic for Heat damage, Cryonic for Cold damage, Sonic for Noise damage, Chemical for Acid damage, Magnetic for Electricity damage, and Photonic for Light damage. | |||
| }} | }} | ||
| </onlyinclude> | </onlyinclude> | ||
| [[Category:Item]] | [[Category:Item]] | ||
Revision as of 21:51, 1 January 2014
| Kinetic Armor Magic Armor | |
| This appears to be a set of bright pink bracers, shoulder pads, leg plate, and belt. | |
| Value 12000 copper Weight 4 kilograms | |
| Chakra: Heart | |
| Effects:  When an attack that deals Physical damage would wound you, it flings you backwards 2 meters per wound instead. Because the affected region is accelerated first, the inevitable spin increases the Acrobatics check DC to remain standing by 8. | |
| Special: Kinetic Armor comes in variants for other damage types: Thermodynamic for Heat damage, Cryonic for Cold damage, Sonic for Noise damage, Chemical for Acid damage, Magnetic for Electricity damage, and Photonic for Light damage. | 
