Invert injury: Difference between revisions

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Created page with "<onlyinclude>{{Spell |name=Invert Injury |tier=Paragon |color=Rainbow |action=Roll two dice |casttime=Standard Action |target=One creature you can hear wit..."
 
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|name=Invert Injury
|name=Invert Injury
|tier=Paragon
|tier=Paragon
|color=Rainbow
|color=Pink
|action=Roll two dice
|action=Wordless song
|casttime=[[standard action|Standard Action]]
|casttime=[[standard action|Standard Action]]
|target=One creature you can hear within 10 meters
|target=One creature you can hear within 10 meters

Revision as of 14:38, 1 January 2013

 Invert Injury
Paragon
Target: One creature you can hear within 10 meters
Effect: If the target fails a Will save, for the next two rounds, every time they would suffer a wound, they are healed for 1 HP instead, and whenever they would be healed, they suffer that many wounds. This replacement effect is not triggered by itself.