Foot swap: Difference between revisions

From Gempunks
No edit summary
No edit summary
Line 5: Line 5:
|action=Dance
|action=Dance
|casttime=[[Standard action|Standard Action]]
|casttime=[[Standard action|Standard Action]]
|descriptors=[ [[Magic-Targets]] ]
|target=A creature to whom you are connected via solids within 60 meters.
|target=A creature to whom you are connected via solids within 60 meters.
|effect=If you hit the target with an attack against [[GD]], the target's feet are swapped. This halves their [[land speed]] for 1d6 rounds, and makes them [[flat-footed]]. The feet can be broken back into place with a single successful [[cut out]].
|effect=If you hit the target with an attack against [[GD]], the target's feet are swapped. This halves their [[land speed]] for 1d6 rounds, and makes them [[flat-footed]]. The feet can be broken back into place with a single successful [[cut out]].

Revision as of 06:59, 1 February 2015

 Foot Swap
Common
[ Magic-Targets ]
Target: A creature to whom you are connected via solids within 60 meters.
Effect: If you hit the target with an attack against GD, the target's feet are swapped. This halves their land speed for 1d6 rounds, and makes them flat-footed. The feet can be broken back into place with a single successful cut out.
Ritual Mode: Cast as a ritual, the target's feet are swapped for fins. The penalty to land speed also lasts until cut out, but half that penalty is added as a bonus to swim speed.