Energy whip: Difference between revisions
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|credits=50 |weight=0.5 [[Kilograms]] (off), 2 [[Kilograms]] (on) | |credits=50 |weight=0.5 [[Kilograms]] (off), 2 [[Kilograms]] (on) | ||
|handedness=Energy whips can be wielded in one hand, or two hands for +1 Damage. | |handedness=Energy whips can be wielded in one hand, or two hands for +1 Damage. | ||
| | |effect1=When on, the Energy Whip can be used to attack targets within twice the wielder's reach, and functions as a rope (with a length of twice the wielder's reach). | ||
|special=The Energy Whip can be turned on or off as a [[lesser action]]. When off, it deals 1d6-2 Physical. | |special=The Energy Whip can be turned on or off as a [[lesser action]]. When off, it deals 1d6-2 Physical. | ||
}} | }} | ||
Latest revision as of 19:33, 29 September 2024
| Energy whip Weapon
| |
| This is a simple whip hilt with a switch. When turned on, a flexible string of sparking yellow energy springs forth. | |
| [ Muscle-Damage ] | |
| Credits 50 | |
| Damage: 1d6-1 Electricity | |
| Handedness: Energy whips can be wielded in one hand, or two hands for +1 Damage. | |
| Effects: When on, the Energy Whip can be used to attack targets within twice the wielder's reach, and functions as a rope (with a length of twice the wielder's reach). | |
| Special: The Energy Whip can be turned on or off as a lesser action. When off, it deals 1d6-2 Physical. |
