Spinejammer: Difference between revisions
From Gempunks
Foxwarrior (talk | contribs) Created page with "<onlyinclude>{{Gear |name=Spinejammer |itemtype=Weapon |fluff=This device |points=2 |weight=2 kilograms |damage=1d6+1 Electricity |effect1=On a successful wound, the spine..." |
Foxwarrior (talk | contribs) I think this could be muscle-damage too |
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<onlyinclude>{{Gear | <onlyinclude>{{Image|Spinejammer|130px}}{{Gear | ||
|name=Spinejammer | |name=Spinejammer | ||
|itemtype=Weapon | |itemtype=Weapon | ||
|fluff=This device | |fluff=This device is an external spine attachment | ||
|points=2 | |points=2 | ||
|weight=2 [[kilograms]] | |weight=2 [[kilograms]] | ||
|damage=1d6 | |descriptors=[ [[Muscle-Damage]] ] | ||
|damage=1d6 Electricity | |||
|effect1=On a successful wound, the spinejammer is attached to the target. While attached to a target, that target is [[paralyzed]]. | |effect1=On a successful wound, the spinejammer is attached to the target. While attached to a target, that target is [[paralyzed]]. | ||
|effect2=Detaching the spinejammer from a creature within reach is a [[standard action|standard]] AND [[move action]]. | |effect2=Detaching the spinejammer from a creature within reach is a [[standard action|standard]] AND [[move action]]. | ||
Latest revision as of 20:28, 23 June 2024
| Spinejammer Weapon
| |
| This device is an external spine attachment | |
| [ Muscle-Damage ] | |
| Coins 20 Weight 2 kilograms
| |
| Damage: 1d6 Electricity | |
| Handedness: Spinejammers can only be wielded in one hand. | |
| Effects: On a successful wound, the spinejammer is attached to the target. While attached to a target, that target is paralyzed. | |
| Detaching the spinejammer from a creature within reach is a standard AND move action. | |
| Special: The Spinejammer targets GD at a -2 penalty instead of AD. |
