Tazerlazer: Difference between revisions
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|points=4 |weight=3 [[Kilograms]] | |points=4 |weight=3 [[Kilograms]] | ||
|descriptors=[ [[Heavy]] ], [ [[Loud]] ], [ [[Trigger Grip]] ] | |descriptors=[ [[Heavy]] ], [ [[Loud]] ], [ [[Trigger Grip]] ] | ||
|damage=1d6+ | |damage=1d6+1 Electricity and Light | ||
|range=50m/150m/300m/Unlimited | |range=50m/150m/300m/Unlimited | ||
|reload=The capacitor takes 1 round and 2 [[power]] to recharge. | |reload=The capacitor takes 1 round and 2 [[power]] to recharge. | ||
Latest revision as of 20:24, 23 June 2024
| Tazerlazer Weapon
| |
| This is a laser rifle that sends an electrical pulse down the plasma beam generated by the laser. | |
| [ Heavy ], [ Loud ], [ Trigger Grip ] | |
| Coins 40 Weight 3 Kilograms
| |
| Damage: 1d6+1 Electricity and Light | |
| Range: 50m/150m/300m/Unlimited | |
| Reload Time: The capacitor takes 1 round and 2 power to recharge. | |
| Handedness: Firing can be done in one or two hands. | |
| Effects: If you successfully wound a target with the Tazerlazer, they are stunned for 1 round. | |
| Special: The Tazerlazer cannot reduce a target below 0 HP, except on a critical hit. The Tazerlazer's damage is resisted both by things that resist Electricity and those that resist Light. |
