Shark knife: Difference between revisions
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Foxwarrior (talk | contribs) Created page with "{{Gear |name=Shark Knife |itemtype=Weapon |fluff=A compressed air cartridge in the handle is connected to an injection mechanism in this knife. |points=2 |weight=0.25 Kilogr..." |
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{{Gear | {{Image|Shark Knife|150px}}{{Gear | ||
|name=Shark Knife | |name=Shark Knife | ||
|itemtype=Weapon | |itemtype=Weapon | ||
| Line 5: | Line 5: | ||
|points=2 |weight=0.25 [[Kilograms]] | |points=2 |weight=0.25 [[Kilograms]] | ||
|descriptors=[ [[Muscle-Damage]] ], [ [[Thrown]] ] | |descriptors=[ [[Muscle-Damage]] ], [ [[Thrown]] ] | ||
|reload=[[Move Action]] | |reload=[[Move action|Move Action]] | ||
|ammunition=A 1 attack cartridge weighs 0.25 [[kilograms]]. | |ammunition=A 1 attack cartridge weighs 0.25 [[kilograms]]. | ||
|damage=1d6 Physical | |damage=1d6-1 Physical | ||
|handedness=The Shark Knife can only be used one-handed. | |handedness=The Shark Knife can only be used one-handed. | ||
|effect1=The Shark Knife does not require ammo to use, but if you hit a target with a [[Piercing]] attack and do enough damage to pass any armor or cover in the way, you may expend the Shark Knife's | |effect1=The Shark Knife does not require ammo to use, but if you hit a target with a [[Piercing]] attack and do enough damage to pass any armor or cover in the way, you may expend the Shark Knife's ammunition to deal another 1d6-1 Cold damage directly to the target. | ||
|special=Shark knives may be used as [[Piercing]] weapons. | |special=Shark knives may be used as [[Piercing]] weapons. | ||
}} | }} | ||
Latest revision as of 20:22, 23 June 2024
| Shark Knife Weapon
| |
| A compressed air cartridge in the handle is connected to an injection mechanism in this knife. | |
| [ Muscle-Damage ], [ Thrown ] | |
| Coins 20 Weight 0.25 Kilograms
| |
| Damage: 1d6-1 Physical | |
| Reload Time: Move Action | |
| Ammunition: A 1 attack cartridge weighs 0.25 kilograms. | |
| Handedness: The Shark Knife can only be used one-handed. | |
| Effects: The Shark Knife does not require ammo to use, but if you hit a target with a Piercing attack and do enough damage to pass any armor or cover in the way, you may expend the Shark Knife's ammunition to deal another 1d6-1 Cold damage directly to the target. | |
| Special: Shark knives may be used as Piercing weapons. |
