Radioplastic explosives: Difference between revisions

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{{Gear
<onlyinclude>{{Image|Radioplastic Explosives|138px}}{{Gear
|name=Radioplastic Explosives
|name=Radioplastic Explosives
|itemtype=Weapon
|itemtype=Weapon
|technologies=Miniaturized Fission
|technologies=Miniaturized Fission
|points=10 |weight=4 [[kilograms]]
|points=6 |weight=4 [[kilograms]]
|descriptors=[ [[Loud|Loud 3000 meters]] ]
|handedness=Can only be used one-handed.
|handedness=Can only be used one-handed.
|effect1=When it detonates, it deals one 1d6+4 Heat damage hit to all creatures and unattended objects in an 12 meter [[blast]], and another hit to creatures and unattended objects in a 6 meter [[blast]]. If it was properly shaped to the object it was attached to (a [[standard action]]), it gets +2 damage against that object.
|effect1=When it detonates, it deals one 1d6+4 Heat damage hit to all creatures and unattended objects in a 12 meter [[blast]], and another hit to creatures and unattended objects in a 6 meter [[blast]]. If it was properly shaped to the object it was attached to (a [[standard action]]), it gets +4 damage against that object.
|effect2=The Radioplastic Explosive has a wireless connection, which may be activated or deactivated as a [[standard action]]. If it's armed, the creature must have a password or [[hacking|Hack]] the device in order to change the wireless without detonating the explosive.
|effect2=The Radioplastic Explosive has a wireless connection, which may be activated or deactivated as a [[standard action]]. If it's armed, the creature must have a password or [[hacking|Hack]] the device in order to change the wireless without detonating the explosive.
|effect3=The Radioplastic Explosive has a [[Hacking|Hackability Score]] of 6, and detonates when it detects a hacking attempt.
|effect3=The Radioplastic Explosive has a [[Hacking|Hackability Score]] of 4, and detonates when it detects a hacking attempt.
|special=Placing the Radioplastic Explosive is a [[heavy]] attack. When placed, you may choose the detonation method:
|special=Placing the Radioplastic Explosive is a [[heavy]] attack. When placed, you may choose the detonation method: It has a built-in computer, set to work as a [[Traps (Cybergems)|trap Computer]].
:Timed: The Radioplastic Explosive explodes after a specified period of time.
:Remote: The Radioplastic Explosive uses a wireless connection to accept a detonation command. Falsifying a detonation command has a difficulty of 4. Sending the real detonation command is a [[cheap action]].
:Tripmine: The Radioplastic Explosive uses an auditory perception of 1 to observe its surroundings. When it detects a creature or vehicle over a specified size, it detonates. Tripmine mode does not start until 2 rounds after the Radioplastic Explosive is placed.
}}
}}
</onlyinclude>
[[Category:Gear]]

Latest revision as of 20:21, 23 June 2024

Radioplastic Explosives
Weapon
[ Loud 3000 meters ]
Coins 60
Weight 4 kilograms
Technologies: Miniaturized Fission
Handedness: Can only be used one-handed.
Effects: When it detonates, it deals one 1d6+4 Heat damage hit to all creatures and unattended objects in a 12 meter blast, and another hit to creatures and unattended objects in a 6 meter blast. If it was properly shaped to the object it was attached to (a standard action), it gets +4 damage against that object.
The Radioplastic Explosive has a wireless connection, which may be activated or deactivated as a standard action. If it's armed, the creature must have a password or Hack the device in order to change the wireless without detonating the explosive.
The Radioplastic Explosive has a Hackability Score of 4, and detonates when it detects a hacking attempt.
Special: Placing the Radioplastic Explosive is a heavy attack. When placed, you may choose the detonation method: It has a built-in computer, set to work as a trap Computer.