Acoustic resonance device: Difference between revisions
From Gempunks
Foxwarrior (talk | contribs) I guess Tripmine Mode could be useful for something? |
Foxwarrior (talk | contribs) No edit summary |
||
| (7 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{Gear | <onlyinclude>{{Image|Acoustic Resonance Device}}{{Gear | ||
|name= | |name=Acoustic Resonance Device | ||
|technologies=Directed Sound | |technologies=Directed Sound | ||
|itemtype=Weapon | |itemtype=Weapon | ||
| Line 7: | Line 7: | ||
|handedness=Can only be used one-handed. | |handedness=Can only be used one-handed. | ||
|points=15 |weight=3 kilograms | |points=15 |weight=3 kilograms | ||
|effect1=When it deploys, the | |effect1=When it deploys, the Acoustic Resonance Device damages whatever structure it is attached to, attacking that material specifically with a 30 meter [[blast]] that travels inside and only inside the material and does not hit targets outside of the material. The [[blast]] hits automatically and deals 1d6+3 Noise damage on the first round, and gets +1 Noise damage for every consecutive round. | ||
|effect2=The | |effect2=The Acoustic Resonance Device has a wireless connection, which may be activated or deactivated as a [[standard action]]. If it's armed, the creature must have a password or [[hacking|Hack]] the device in order to change the wireless without deploying the device. | ||
|effect3=The | |effect3=The Acoustic Resonance Device has a [[Hacking|Hackability Score]] of 4, and detonates when it detects a hacking attempt. | ||
|special=Placing the | |special=Placing the Acoustic Resonance Device is a [[heavy]] attack. When placed, you may choose the detonation method: It has a built-in computer, set to work as a [[Traps (Cybergems)|trap Computer]]. | ||
}} | }} | ||
</onlyinclude> | |||
[[Category:Gear]] | |||
Latest revision as of 20:13, 23 June 2024
|
| Acoustic Resonance Device Weapon
| |
| Coins 150 Weight 3 kilograms
| |
| Technologies: Directed Sound | |
| Reload Time: Recharging takes 1 round per 2 Power. | |
| Ammunition: It costs 1 Power per round of damage, and can store up to 5 Power. | |
| Handedness: Can only be used one-handed. | |
| Effects: When it deploys, the Acoustic Resonance Device damages whatever structure it is attached to, attacking that material specifically with a 30 meter blast that travels inside and only inside the material and does not hit targets outside of the material. The blast hits automatically and deals 1d6+3 Noise damage on the first round, and gets +1 Noise damage for every consecutive round. | |
| The Acoustic Resonance Device has a wireless connection, which may be activated or deactivated as a standard action. If it's armed, the creature must have a password or Hack the device in order to change the wireless without deploying the device. | |
| The Acoustic Resonance Device has a Hackability Score of 4, and detonates when it detects a hacking attempt. | |
| Special: Placing the Acoustic Resonance Device is a heavy attack. When placed, you may choose the detonation method: It has a built-in computer, set to work as a trap Computer. |

