Crippler: Difference between revisions
From Gempunks
Foxwarrior (talk | contribs) I think the ultimate sniping abilities added by this and certain other newly-added things may be a bit over the top, in total... |
Foxwarrior (talk | contribs) here too. Guess you'll have to content yourself with good odds of like 2d6+12 damage |
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{{Classlevel | {{Classlevel | ||
|name=Crippler | |name=Crippler | ||
|tier= | |tier=Paragon | ||
|bonus1=When you wound a creature, they lose the ability to run until they stop being [[injured]]. If you already had this ability, the creature also gets a -2 penalty to [[Agility]] and -1 to [[Muscle]] during this time. | |||
|bonus2=Any attack you make that gets the benefits of [[Aim|aiming]] can cause a critical hit on a roll one lower than normal. If you already had this ability, all your attacks can cause a critical hit on a roll one lower than normal, and aiming does not affect that. This only applies to the original attack roll; further rolls to increment the multiplier for the attack do not benefit. | |||
|bonus1=When you wound a creature, they lose the ability to run until they stop being [[injured]]. | |special=This class may be taken up to two times. | ||
|bonus2= | |||
}} | }} | ||
Latest revision as of 23:29, 23 May 2018
| Crippler Paragon Tier Expertise
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| Bonuses: | |
| ♦ When you wound a creature, they lose the ability to run until they stop being injured. If you already had this ability, the creature also gets a -2 penalty to Agility and -1 to Muscle during this time. | |
| ♦ Any attack you make that gets the benefits of aiming can cause a critical hit on a roll one lower than normal. If you already had this ability, all your attacks can cause a critical hit on a roll one lower than normal, and aiming does not affect that. This only applies to the original attack roll; further rolls to increment the multiplier for the attack do not benefit. | |
| Special: This class may be taken up to two times. |
