Fling: Difference between revisions

From Gempunks
No edit summary
No edit summary
 
(5 intermediate revisions by the same user not shown)
Line 2: Line 2:


When flung directly against an object, the creature takes damage as per [[environment#falling|falling]] a distance equal to the maximum vertical distance you could have flung that creature.
When flung directly against an object, the creature takes damage as per [[environment#falling|falling]] a distance equal to the maximum vertical distance you could have flung that creature.
When flung, a creature must make a DC 5 [[Agility]] check or fall [[prone]].
Flinging a [[grappled]] or [[riding]] creature breaks them out of the [[grapple]] or, if they end up not on the creature, stop [[riding]]. A [[ridden]] creature brings along any creatures [[riding]] it.

Latest revision as of 22:09, 12 April 2018

When you fling a creature, you forcefully move it some direction up to a specified distance. Flinging a creature vertically is harder than flinging one horizontally, so every meter of vertical movement costs 4 meters.

When flung directly against an object, the creature takes damage as per falling a distance equal to the maximum vertical distance you could have flung that creature.

When flung, a creature must make a DC 5 Agility check or fall prone.

Flinging a grappled or riding creature breaks them out of the grapple or, if they end up not on the creature, stop riding. A ridden creature brings along any creatures riding it.