Spell extender: Difference between revisions

From Gempunks
I wonder what the most excessive way to use this is; also, whether it's clear
 
slow lasts for 5 rounds now
 
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{{Classlevel
{{Jpeg|Spell Extender and Psychic Exemplar|350px}}{{Classlevel
|name=Spell Extender
|name=Spell Extender
|tier=Elite
|tier=Elite
|prerequisites=[[Apprentice]]
|prerequisites=[[Adept]]
|adf=0 |gdf=2 |willf=4
|bonus1=When some effect of a spell you cast would end after functioning continuously for 1 round or more, you may expend another charge of its tier to keep it going for another round. This can let you keep spells functioning as though they were bound after you have [[bound|unbound]] them. ''With [[Slow]], for example, you could make it last for more than 5 rounds, or you could delay an instance of damage or movement to an object beyond the listed 1 round period.''
|attackf=2 |perceptionf=2
|bonus2=You gain one Elite charge.
|bonus1=When some effect of a spell you cast would end after functioning continuously for 1 round or more, you may expend another charge of its tier to keep it going for another round. This can let you keep spells functioning as though they were bound after you have [[bound|unbound]] them. ''With [[Slow]], for example, you could make it last for more than 3 rounds, or you could delay an instance of damage or movement to an object beyond the listed 1 round period.''
|bonus2=You gain one Common charge.
}}
}}

Latest revision as of 09:28, 23 February 2018

Spell Extender
Elite Tier Expertise
Prerequisites  Adept
Bonuses:
♦ When some effect of a spell you cast would end after functioning continuously for 1 round or more, you may expend another charge of its tier to keep it going for another round. This can let you keep spells functioning as though they were bound after you have unbound them. With Slow, for example, you could make it last for more than 5 rounds, or you could delay an instance of damage or movement to an object beyond the listed 1 round period.
♦ You gain one Elite charge.