Air dash: Difference between revisions

From Gempunks
No edit summary
No edit summary
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
<onlyinclude>{{Spell
<onlyinclude>{{Jpeg|Air dash|400px}}{{Spell
|name=Air Dash
|name=Air Dash
|tier=Common
|tier=Elite
|color=Blue
|color=Blue
|fluff=A burst of wind blasts you a short distance.
|fluff=A burst of wind blasts you a short distance.
Line 7: Line 7:
|casttime=[[immediate action|Immediate Action]]
|casttime=[[immediate action|Immediate Action]]
|target=You
|target=You
|effect=[[Fling]] yourself up to 10 meters + half your land speed in any direction. You can do this during a fall to reduce or increase the effective fall distance by that many meters.
|effect=[[Fling]] yourself up to 20 meters + your land speed in any direction. You can do this during a fall to reduce or increase the effective fall distance by that many meters. If you interrupted an action that targeted you, the acting creature may change its target.
|uniqueboosts=''Careful (+0 Tiers):'' As a '''Ritual''', you can bind Air Dash to yourself. While it is [[bound]] to you, you can fling yourself up to 20 meters + your land speed in any direction as a [[Move action]].
''Vector Field (+1 Tier):'' When you use Air Dash, you leave behind a Vector Field in the space you flung yourself from for 1 round. Any creature that enters that field may choose to be flung the same distance and direction.
}}
}}
</onlyinclude>
</onlyinclude>
[[Category:Spell]]
[[Category:Spell]]

Latest revision as of 04:51, 22 February 2018

 Air Dash
Elite
A burst of wind blasts you a short distance.
Cast Time: Immediate Action
Target: You
Effect: Fling yourself up to 20 meters + your land speed in any direction. You can do this during a fall to reduce or increase the effective fall distance by that many meters. If you interrupted an action that targeted you, the acting creature may change its target.
Unique Boosts: Careful (+0 Tiers): As a Ritual, you can bind Air Dash to yourself. While it is bound to you, you can fling yourself up to 20 meters + your land speed in any direction as a Move action.

Vector Field (+1 Tier): When you use Air Dash, you leave behind a Vector Field in the space you flung yourself from for 1 round. Any creature that enters that field may choose to be flung the same distance and direction.