Foot swap: Difference between revisions
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|action=Dance | |action=Dance | ||
|casttime=[[Standard Action]] | |casttime=[[Standard Action]] | ||
|target=Any number of creatures in a 20 meter [[Blast]] to whom you are connected via solids within 100 meters. | |target=Any number of creatures in a 20 meter [[Blast]] to whom you are connected via [[solids]] within 100 meters. | ||
|effect=If you hit a target with an attack against [[GD]], the target's feet are swapped. This halves their [[land speed]] for 1d6 rounds, and gives them -1 [[AD]]. The feet can be broken back into place with a single successful [[cut out]]. | |effect=If you hit a target with an attack against [[GD]], the target's feet are swapped. This halves their [[land speed]] for 1d6 rounds, and gives them -1 [[AD]]. The feet can be broken back into place with a single successful [[cut out]]. | ||
|ritual=Cast as a ritual, the targets' feet are swapped for fins. The penalty to [[land speed]] also lasts until [[cut out]], but half that penalty is added as a bonus to [[swim speed]]. | |ritual=Cast as a ritual, the targets' feet are swapped for fins. The penalty to [[land speed]] also lasts until [[cut out]], but half that penalty is added as a bonus to [[swim speed]]. | ||
Latest revision as of 08:39, 18 February 2018
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Paragon
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| Target: Any number of creatures in a 20 meter Blast to whom you are connected via solids within 100 meters. | |
| Effect: If you hit a target with an attack against GD, the target's feet are swapped. This halves their land speed for 1d6 rounds, and gives them -1 AD. The feet can be broken back into place with a single successful cut out. | |
| Ritual Mode: Cast as a ritual, the targets' feet are swapped for fins. The penalty to land speed also lasts until cut out, but half that penalty is added as a bonus to swim speed. |
