Necrotizing fascinitis: Difference between revisions

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|attacktype=GD
|attacktype=GD
|attackstrength=+0
|attackstrength=+0
|delay=It acts 1d10 days after infection. Infection occurs upon contact with the affected area.
|delay=It acts 1d6 days after infection. Infection occurs upon contact with the affected area.
|initial=For so long as the victim is infected but alive, other creatures who see them must succeed on a DC 5 Will save or be convinced that the victim is in perfect health.
|initial=For so long as the victim is infected but alive, other creatures who see them must succeed on a DC 5 Will save or be convinced that the victim is in perfect health.
|repeat=Every day, the victim gets -1 to HP for so long as they are infected. The penalty decreases by 1 per hour once cured.
|repeat=Every day, the victim gets -1 to HP for so long as they are infected. The penalty decreases by 1 per hour once cured.

Latest revision as of 22:32, 15 February 2018

Necrotizing Fascinitis
Disease
Victims rot away.
Weight/Dose 0.01 kilograms
GD Attack: +0
Delay: It acts 1d6 days after infection. Infection occurs upon contact with the affected area.
Initial Effect: For so long as the victim is infected but alive, other creatures who see them must succeed on a DC 5 Will save or be convinced that the victim is in perfect health.
Repeat: Every day, the victim gets -1 to HP for so long as they are infected. The penalty decreases by 1 per hour once cured.
Cure Difficulty: 2
Targets: Any creature.