<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.gempunks.com/mediawiki-1.44.2/index.php?action=history&amp;feed=atom&amp;title=Introduction_rules</id>
	<title>Introduction rules - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://www.gempunks.com/mediawiki-1.44.2/index.php?action=history&amp;feed=atom&amp;title=Introduction_rules"/>
	<link rel="alternate" type="text/html" href="http://www.gempunks.com/mediawiki-1.44.2/index.php?title=Introduction_rules&amp;action=history"/>
	<updated>2026-07-26T12:53:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>http://www.gempunks.com/mediawiki-1.44.2/index.php?title=Introduction_rules&amp;diff=13385&amp;oldid=prev</id>
		<title>Foxwarrior at 21:42, 3 April 2018</title>
		<link rel="alternate" type="text/html" href="http://www.gempunks.com/mediawiki-1.44.2/index.php?title=Introduction_rules&amp;diff=13385&amp;oldid=prev"/>
		<updated>2018-04-03T21:42:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:42, 3 April 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Dealing Damage ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Dealing Damage ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When rolling damage against a target, the target&#039;s [[toughness|Toughness]] is the number of points of damage it takes to inflict a single wound on a target. A high [[demolition|demolition]] value for an attack allows you to effectively fire through obstacles and armor into protected targets, or just quickly destroy objects, described in more detail in the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2/environment&lt;/del&gt;#Materials|Materials]] section of the [[environment|Environment]] page.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When rolling damage against a target, the target&#039;s [[toughness|Toughness]] is the number of points of damage it takes to inflict a single wound on a target. A high [[demolition|demolition]] value for an attack allows you to effectively fire through obstacles and armor into protected targets, or just quickly destroy objects, described in more detail in the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Environment&lt;/ins&gt;#Materials|Materials]] section of the [[environment|Environment]] page.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When damage wounds a creature, this may cause the creature to fall [[unconscious]], [[dead|die]], or be destroyed. If the wounds inflicted bring the creature down to 0 or less [[hp|HP]], they fall [[unconscious|unconscious]]; if they bring the creature down to -2 or less [[hp|HP]], the creature [[dead|dies]]; and if they bring the creature down to -4 or less [[hp|HP]], their body becomes destroyed and impossible to reanimate without repairs (see [[dead|Dead]]).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When damage wounds a creature, this may cause the creature to fall [[unconscious]], [[dead|die]], or be destroyed. If the wounds inflicted bring the creature down to 0 or less [[hp|HP]], they fall [[unconscious|unconscious]]; if they bring the creature down to -2 or less [[hp|HP]], the creature [[dead|dies]]; and if they bring the creature down to -4 or less [[hp|HP]], their body becomes destroyed and impossible to reanimate without repairs (see [[dead|Dead]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Foxwarrior</name></author>
	</entry>
	<entry>
		<id>http://www.gempunks.com/mediawiki-1.44.2/index.php?title=Introduction_rules&amp;diff=12626&amp;oldid=prev</id>
		<title>Foxwarrior: going in and porting the changes back</title>
		<link rel="alternate" type="text/html" href="http://www.gempunks.com/mediawiki-1.44.2/index.php?title=Introduction_rules&amp;diff=12626&amp;oldid=prev"/>
		<updated>2018-02-15T07:20:06Z</updated>

		<summary type="html">&lt;p&gt;going in and porting the changes back&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:20, 15 February 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Making Checks ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Making Checks ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unless otherwise specified, a die roll consists of rolling a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d10&lt;/del&gt;, adding values, and comparing with some number. A roll equal to or greater than the desired number (sometimes called a DC) is a success. For attacks and Will Saves, a roll of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a 1 fails, and a roll of 10 &lt;/del&gt;counts as a roll of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unless otherwise specified, a die roll consists of rolling a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d6&lt;/ins&gt;, adding values, and comparing with some number. A roll equal to or greater than the desired number (sometimes called a DC) is a success. For attacks and Will Saves, a roll of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 &lt;/ins&gt;counts as a roll of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Dealing Damage ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Dealing Damage ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When rolling damage against a target, the target&#039;s [[Toughness]] is the number of points of damage it takes to inflict a single wound on a target. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When firing &lt;/del&gt;through &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one target &lt;/del&gt;into &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;additional &lt;/del&gt;targets &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;behind them&lt;/del&gt;, or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attempting to &lt;/del&gt;destroy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thick &lt;/del&gt;objects&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, the number of points of damage remaining after inflicting a wound is divided by a potentially large number&lt;/del&gt;, described in more detail in the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Environment&lt;/del&gt;#Materials|Materials]] section of the [[Environment]] page.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When rolling damage against a target, the target&#039;s [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;toughness|&lt;/ins&gt;Toughness]] is the number of points of damage it takes to inflict a single wound on a target. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A high [[demolition|demolition]] value for an attack allows you to effectively fire &lt;/ins&gt;through &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;obstacles and armor &lt;/ins&gt;into &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protected &lt;/ins&gt;targets, or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just quickly &lt;/ins&gt;destroy objects, described in more detail in the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2/environment&lt;/ins&gt;#Materials|Materials]] section of the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;environment|&lt;/ins&gt;Environment]] page.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When damage wounds a creature, this may cause the creature to fall [[unconscious]], [[dead|die]], or be destroyed. If the wounds inflicted bring the creature down to 0 or less [[HP]], they fall [[unconscious]]; if they bring the creature down to -2 or less [[HP]], the creature [[dead|dies]]; and if they bring the creature down to -4 or less [[HP]], their body becomes destroyed and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficult &lt;/del&gt;to reanimate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When damage wounds a creature, this may cause the creature to fall [[unconscious]], [[dead|die]], or be destroyed. If the wounds inflicted bring the creature down to 0 or less [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hp|&lt;/ins&gt;HP]], they fall [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unconscious|&lt;/ins&gt;unconscious]]; if they bring the creature down to -2 or less [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hp|&lt;/ins&gt;HP]], the creature [[dead|dies]]; and if they bring the creature down to -4 or less [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hp|&lt;/ins&gt;HP]], their body becomes destroyed and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;impossible &lt;/ins&gt;to reanimate &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;without repairs (see [[dead|Dead]])&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Round and Actions ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Round and Actions ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Round &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Actions&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;round &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actions&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Arithmetic ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Arithmetic ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Foxwarrior</name></author>
	</entry>
	<entry>
		<id>http://www.gempunks.com/mediawiki-1.44.2/index.php?title=Introduction_rules&amp;diff=4621&amp;oldid=prev</id>
		<title>Foxwarrior: 4 revisions imported: saving the history sure makes this extra inconvenient</title>
		<link rel="alternate" type="text/html" href="http://www.gempunks.com/mediawiki-1.44.2/index.php?title=Introduction_rules&amp;diff=4621&amp;oldid=prev"/>
		<updated>2015-12-19T18:21:42Z</updated>

		<summary type="html">&lt;p&gt;4 revisions imported: saving the history sure makes this extra inconvenient&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Basic Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== Making Checks ====&lt;br /&gt;
&lt;br /&gt;
Unless otherwise specified, a die roll consists of rolling a d10, adding values, and comparing with some number. A roll equal to or greater than the desired number (sometimes called a DC) is a success. For attacks and Will Saves, a roll of a 1 fails, and a roll of 10 counts as a roll of 15.&lt;br /&gt;
&lt;br /&gt;
==== Dealing Damage ====&lt;br /&gt;
&lt;br /&gt;
When rolling damage against a target, the target&amp;#039;s [[Toughness]] is the number of points of damage it takes to inflict a single wound on a target. When firing through one target into additional targets behind them, or attempting to destroy thick objects, the number of points of damage remaining after inflicting a wound is divided by a potentially large number, described in more detail in the [[Environment#Materials|Materials]] section of the [[Environment]] page.&lt;br /&gt;
&lt;br /&gt;
When damage wounds a creature, this may cause the creature to fall [[unconscious]], [[dead|die]], or be destroyed. If the wounds inflicted bring the creature down to 0 or less [[HP]], they fall [[unconscious]]; if they bring the creature down to -2 or less [[HP]], the creature [[dead|dies]]; and if they bring the creature down to -4 or less [[HP]], their body becomes destroyed and difficult to reanimate.&lt;br /&gt;
&lt;br /&gt;
=== Round and Actions ===&lt;br /&gt;
&lt;br /&gt;
{{:Round and Actions}}&lt;br /&gt;
&lt;br /&gt;
=== Arithmetic ===&lt;br /&gt;
&lt;br /&gt;
Apply addition and subtraction before multiplication or division (percentages are multiplication).&lt;br /&gt;
&lt;br /&gt;
=== A Note on Units ===&lt;br /&gt;
&lt;br /&gt;
Values of meters and kilograms are provided with great precision. That does not mean you are expected or required to keep track of them precisely: if you think of a meter as &amp;quot;three feet&amp;quot; and a kilogram as &amp;quot;three pounds&amp;quot;, you will seldom go wrong, and it is usually reasonable to be even less accurate than that for the sake of rapid play. It&amp;#039;s generally not a big deal to not keep careful track of the weights of smaller items; if characters sometimes carry a dozen percent or so more equipment than they should, the game will not break. Measuring distances is also much faster if you are not too careful about it, and it&amp;#039;s generally both faster and more friendly to accept or object to another player&amp;#039;s claim that they&amp;#039;re moving &amp;quot;just barely out of range&amp;quot; immediately rather than remaining silent and doing your own, slightly different measurement later.&lt;/div&gt;</summary>
		<author><name>Foxwarrior</name></author>
	</entry>
	<entry>
		<id>http://www.gempunks.com/mediawiki-1.44.2/index.php?title=Introduction_rules&amp;diff=4618&amp;oldid=prev</id>
		<title>Foxwarrior: now I should remove some of those rules from other places</title>
		<link rel="alternate" type="text/html" href="http://www.gempunks.com/mediawiki-1.44.2/index.php?title=Introduction_rules&amp;diff=4618&amp;oldid=prev"/>
		<updated>2014-12-15T01:58:15Z</updated>

		<summary type="html">&lt;p&gt;now I should remove some of those rules from other places&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:58, 15 December 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When rolling damage against a target, the target&amp;#039;s [[Toughness]] is the number of points of damage it takes to inflict a single wound on a target. When firing through one target into additional targets behind them, or attempting to destroy thick objects, the number of points of damage remaining after inflicting a wound is divided by a potentially large number, described in more detail in the [[Environment#Materials|Materials]] section of the [[Environment]] page.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When rolling damage against a target, the target&amp;#039;s [[Toughness]] is the number of points of damage it takes to inflict a single wound on a target. When firing through one target into additional targets behind them, or attempting to destroy thick objects, the number of points of damage remaining after inflicting a wound is divided by a potentially large number, described in more detail in the [[Environment#Materials|Materials]] section of the [[Environment]] page.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When damage wounds a creature, this may cause the creature to fall [[unconscious]], [[dead|die]], or be destroyed. If the wounds inflicted bring the creature down to 0 or less [[HP]], they fall [[unconscious]]; if they bring the creature down to -2 or less [[HP]], the creature [[dead|dies]]; and if they bring the creature down to -4 or less [[HP]], their body becomes destroyed and difficult to reanimate.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Round and Actions ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Round and Actions ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Foxwarrior</name></author>
	</entry>
	<entry>
		<id>http://www.gempunks.com/mediawiki-1.44.2/index.php?title=Introduction_rules&amp;diff=4617&amp;oldid=prev</id>
		<title>Foxwarrior: Created page with &quot;=== Basic Mechanics ===  ==== Making Checks ====  Unless otherwise specified, a die roll consists of rolling a d10, adding values, and comparing with some number. A roll equal...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.gempunks.com/mediawiki-1.44.2/index.php?title=Introduction_rules&amp;diff=4617&amp;oldid=prev"/>
		<updated>2014-12-13T20:34:49Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== Basic Mechanics ===  ==== Making Checks ====  Unless otherwise specified, a die roll consists of rolling a d10, adding values, and comparing with some number. A roll equal...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Basic Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== Making Checks ====&lt;br /&gt;
&lt;br /&gt;
Unless otherwise specified, a die roll consists of rolling a d10, adding values, and comparing with some number. A roll equal to or greater than the desired number (sometimes called a DC) is a success. For attacks and Will Saves, a roll of a 1 fails, and a roll of 10 counts as a roll of 15.&lt;br /&gt;
&lt;br /&gt;
==== Dealing Damage ====&lt;br /&gt;
&lt;br /&gt;
When rolling damage against a target, the target&amp;#039;s [[Toughness]] is the number of points of damage it takes to inflict a single wound on a target. When firing through one target into additional targets behind them, or attempting to destroy thick objects, the number of points of damage remaining after inflicting a wound is divided by a potentially large number, described in more detail in the [[Environment#Materials|Materials]] section of the [[Environment]] page.&lt;br /&gt;
&lt;br /&gt;
=== Round and Actions ===&lt;br /&gt;
&lt;br /&gt;
{{:Round and Actions}}&lt;br /&gt;
&lt;br /&gt;
=== Arithmetic ===&lt;br /&gt;
&lt;br /&gt;
Apply addition and subtraction before multiplication or division (percentages are multiplication).&lt;br /&gt;
&lt;br /&gt;
=== A Note on Units ===&lt;br /&gt;
&lt;br /&gt;
Values of meters and kilograms are provided with great precision. That does not mean you are expected or required to keep track of them precisely: if you think of a meter as &amp;quot;three feet&amp;quot; and a kilogram as &amp;quot;three pounds&amp;quot;, you will seldom go wrong, and it is usually reasonable to be even less accurate than that for the sake of rapid play. It&amp;#039;s generally not a big deal to not keep careful track of the weights of smaller items; if characters sometimes carry a dozen percent or so more equipment than they should, the game will not break. Measuring distances is also much faster if you are not too careful about it, and it&amp;#039;s generally both faster and more friendly to accept or object to another player&amp;#039;s claim that they&amp;#039;re moving &amp;quot;just barely out of range&amp;quot; immediately rather than remaining silent and doing your own, slightly different measurement later.&lt;/div&gt;</summary>
		<author><name>Foxwarrior</name></author>
	</entry>
</feed>