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	<title>&quot;More Uncertain&quot; Hacking (Sandbox) - Revision history</title>
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	<updated>2026-07-29T13:20:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.gempunks.com/mediawiki-1.44.2/index.php?title=%22More_Uncertain%22_Hacking_(Sandbox)&amp;diff=3&amp;oldid=prev</id>
		<title>Foxwarrior: 1 revision imported</title>
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		<updated>2015-12-19T17:55:41Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:55, 19 December 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Foxwarrior</name></author>
	</entry>
	<entry>
		<id>http://www.gempunks.com/mediawiki-1.44.2/index.php?title=%22More_Uncertain%22_Hacking_(Sandbox)&amp;diff=2&amp;oldid=prev</id>
		<title>Foxwarrior: Created page with &quot;Hacking as it is now doesn&#039;t leave much room for tense ambiguity in its core mechanics, but at the same time how things go depends heavily on who&#039;s watching the system.  As su...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.gempunks.com/mediawiki-1.44.2/index.php?title=%22More_Uncertain%22_Hacking_(Sandbox)&amp;diff=2&amp;oldid=prev"/>
		<updated>2014-08-10T02:42:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Hacking as it is now doesn&amp;#039;t leave much room for tense ambiguity in its core mechanics, but at the same time how things go depends heavily on who&amp;#039;s watching the system.  As su...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Hacking as it is now doesn&amp;#039;t leave much room for tense ambiguity in its core mechanics, but at the same time how things go depends heavily on who&amp;#039;s watching the system.&lt;br /&gt;
&lt;br /&gt;
As such, the problem dice mechanic is changed to work as follows, and the hacker does not get to know what the problem die result was.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &amp;lt;div&amp;gt;{{Anchor|Table: Hacking Success}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Roll value relative to difficulty&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Problem Dice&lt;br /&gt;
|- &lt;br /&gt;
| 0 (equal to difficulty) to 1 || 2 [[#Serious Die|Serious Dice]]&lt;br /&gt;
|- &lt;br /&gt;
| 2-3 || 1 [[#Serious Die|Serious Die]]&lt;br /&gt;
|- &lt;br /&gt;
| 4-6 || 1 [[#Hitch Die|Hitch Die]]&lt;br /&gt;
|- &lt;br /&gt;
| 7+ || No Dice&lt;br /&gt;
|- class=&amp;quot;noalt&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &amp;lt;div&amp;gt;{{Anchor|Table: Or Maybe This Hacking Success Table Would Be Better}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Roll value relative to difficulty&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Problem Dice&lt;br /&gt;
|- &lt;br /&gt;
| 0 (equal to difficulty) || 2 [[#Serious Die|Serious Dice]]&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 1 [[#Serious Die|Serious Die]] and 2 [[#Hitch Die|Hitch Dice]]&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 1 [[#Serious Die|Serious Die]] and 1 [[#Hitch Die|Hitch Die]]&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 1 [[#Serious Die|Serious Die]]&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 2 [[#Hitch Die|Hitch Dice]]&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 1 [[#Hitch Die|Hitch Die]]&lt;br /&gt;
|- &lt;br /&gt;
| 6+ || No Dice&lt;br /&gt;
|- class=&amp;quot;noalt&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &amp;lt;div&amp;gt;Table: {{Anchor|Serious Die}} (d12)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Roll Value&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Problem&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Hack fails, the target is alerted to the hack attempt, and knows your ID, &amp;lt;br&amp;gt;and is given continuous updates on what you&amp;#039;re trying to do with the hack so they can pretend that it&amp;#039;s working.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || The target becomes aware of the hack and your ID.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || The target becomes aware of the hack, but not your ID.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Everyone involved, including yourself, becomes aware of the hack and your ID.&lt;br /&gt;
|-&lt;br /&gt;
| 5-12 || No effect.&lt;br /&gt;
|- class=&amp;quot;noalt&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &amp;lt;div&amp;gt;Table: {{Anchor|Hitch Die}} (d12)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Roll Value&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Problem&lt;br /&gt;
|-&lt;br /&gt;
| 1 || The target becomes aware of the hack and your ID.&lt;br /&gt;
|-&lt;br /&gt;
| 2-12 || No effect.&lt;br /&gt;
|- class=&amp;quot;noalt&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Anchor|Connect Secretly}}&amp;#039;&amp;#039;&amp;#039; (Difficulty 1): Connect to a non-internet network without your ID being shown to everyone watching the system. When connecting to the internet, so many IDs are connecting and disconnecting all the time that this hack is unnecessary. This hack does not let you secretly attach someone&amp;#039;s non-internet network to the internet.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monitor Connections&amp;#039;&amp;#039;&amp;#039; does not reveal hacker connections unless their IDs are already known.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monitoring&amp;#039;&amp;#039;&amp;#039;: if a hacker attempts to send a hack past you without you noticing it, they know your Hackability Score and that you are Monitoring the connection.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monitoring Minus Hackers&amp;#039;&amp;#039;&amp;#039; (same difficulty): As monitoring, but it doesn&amp;#039;t let you read or detect hacks, and hackers don&amp;#039;t automatically become aware of your monitoring.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Locate Physically&amp;#039;&amp;#039;&amp;#039; continues to indicate the last position of your ID if you disconnect or change to a different ID.&lt;br /&gt;
&lt;br /&gt;
[[Burglar]] tells you how many of your problem dice came up &amp;quot;Safe&amp;quot; (9 or higher) or &amp;quot;Dangerous&amp;quot; (8 or less).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Access Files&amp;#039;&amp;#039;&amp;#039; (Difficulty 3, [[#Maintained|Maintained]]): You gain access to data files saved in the system. Each round, you can search the device for a keyword, group of keywords, image, or sound, and get the 20 most relevant results, or the 20 next most relevant results if continuing the same search. Every four rounds, you suffer another [[#Hitch Die|Hitch Die]].&lt;/div&gt;</summary>
		<author><name>Foxwarrior</name></author>
	</entry>
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