Difference between revisions of "Zeppelin"

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The zeppelin can be equipped with left-, right-, or downward-firing weapons.
 
The zeppelin can be equipped with left-, right-, or downward-firing weapons.
  
If the zeppelin is over-encumbered, it sinks 30 meters per round.
+
If the zeppelin is over-encumbered, it sinks 30 meters per round, not half the normal fall speed.
  
 
===== Crew =====
 
===== Crew =====

Revision as of 03:38, 11 November 2013

Zeppelin

Zeppelin
25000 copper
AD  9 (20 factor)     GD 10 (40 factor)     Will 0 (0 factor)     HP  4     Toughness 6
Stealth -2
Descriptors  {{{descriptors}}}
Size  30 meters     Reach 0 meters
Carrying Capacity 10000 kilograms      Weight 12000 kilograms

The zeppelin can be equipped with left-, right-, or downward-firing weapons.

If the zeppelin is over-encumbered, it sinks 30 meters per round, not half the normal fall speed.

Crew

Driver, 6 Deckhands, and 1 Gunner per weapon.

Components

Manifold (Targetable from all sides): HP -, Toughness 4. Damaging the manifold causes the zeppelin to lose bouyancy. For every wound inflicted upon the manifold, the zeppelin's carrying capacity decreases by 3000 kilograms.

Furnace (Total cover from all sides, targetable from all sides other than Top): HP 2, Toughness 8. Destroying the Unlimited furnace that powers the Zeppelin causes it's carrying capacity to decrease by 500 kilograms per round..

Passengers (Concealment from all sides, targetable from all sides other than Top): This is not really a component. Make attacks against the creatures inside the Zeppelin at a -1 penalty.

Movement Modes

Slow: Aerial

  • Minimum Speed: 0 meters
  • Maximum Speed: 10 meters
  • Turning Radius: 40 meters

Fast: Aerial

  • Minimum Speed: 10 meters
  • Maximum Speed: 20 meters
  • Turning Radius: 60 meters