Difference between revisions of "Warlord"

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|tier=Paragon
 
|tier=Paragon
 
|bonus1=Whenever someone finds you [[fight or flight|Frightening]], they find you 1 more Frightening.
 
|bonus1=Whenever someone finds you [[fight or flight|Frightening]], they find you 1 more Frightening.
|bonus2=You can make people "snap out of it". As a [[standard action]], you may roll a [[Will Save]]. For every effect on a creature within reach that originally offered a [[Will Save]] to resist, if your roll is equal to higher than that DC, the creature is cured of that effect. [ [[Linked]] ] effects can only be cured with this if all targets of the effect are in the area.
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|bonus2=You can make people "snap out of it". As a [[standard action]], you may roll a [[Will Save]]. For every effect on a creature within reach that originally offered a [[Will Save]] to resist, if your roll is equal to or higher than that DC, the creature is cured of that effect. [ [[Linked]] ] effects can only be cured with this if all targets of the effect are in the area.
 
|bonus3=As a [[standard action]], you can ''survey'' the battlefield, for a +2 bonus to [[Perception]] until your next turn.
 
|bonus3=As a [[standard action]], you can ''survey'' the battlefield, for a +2 bonus to [[Perception]] until your next turn.
 
}}
 
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Latest revision as of 18:14, 15 May 2018

Warlord
Paragon Tier Expertise
Bonuses:
♦ Whenever someone finds you Frightening, they find you 1 more Frightening.
♦ You can make people "snap out of it". As a standard action, you may roll a Will Save. For every effect on a creature within reach that originally offered a Will Save to resist, if your roll is equal to or higher than that DC, the creature is cured of that effect. [ Linked ] effects can only be cured with this if all targets of the effect are in the area.
♦ As a standard action, you can survey the battlefield, for a +2 bonus to Perception until your next turn.