Difference between revisions of "Wall of eternity"

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(It turns out that I really should have had the no unresolved choice replacement thing in here already, since blocking fireballs is its favorite activity)
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|descriptors=[ [[Time]] ]
 
|descriptors=[ [[Time]] ]
 
|casttime=[[Immediate action|Immediate Action]]
 
|casttime=[[Immediate action|Immediate Action]]
|target=An open space you can see within 10 meters  
+
|target=An open space you can see within 60 meters  
 
|effect=You create a 2 by 2 meter square sheet of stopped time for 1 round. Creatures and objects cannot pass through this sheet. Projectiles that hit the sheet are stopped for as long as the sheet exists, and then resume moving: unless the projectile was aimed at a target that remained [[stationary]] for the entire time, it misses.
 
|effect=You create a 2 by 2 meter square sheet of stopped time for 1 round. Creatures and objects cannot pass through this sheet. Projectiles that hit the sheet are stopped for as long as the sheet exists, and then resume moving: unless the projectile was aimed at a target that remained [[stationary]] for the entire time, it misses.
  

Revision as of 00:04, 5 August 2013

OrangeGem.png Wall of Eternity
Elite
A small wall of perfect blackness appears. When it disappears, there is a flash from all of the stopped light resuming its motion.
[ Time ]
Cast Time: Immediate Action
Target: An open space you can see within 60 meters
Effect: You create a 2 by 2 meter square sheet of stopped time for 1 round. Creatures and objects cannot pass through this sheet. Projectiles that hit the sheet are stopped for as long as the sheet exists, and then resume moving: unless the projectile was aimed at a target that remained stationary for the entire time, it misses.

The wall of eternity appears so quickly that the penalty limit for Leaving Range does not apply, and the acting character does not get to change its unresolved choices.