Difference between revisions of "Vile taint"

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(healing is mostly a hit-and-run-combat thing nowadays, longer timescale than a minute)
(also raised the duration to a day, since that's a short amount of time where a healing-battle can matter)
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|action=Dance
 
|action=Dance
 
|casttime=[[Standard action|Standard Action]]
 
|casttime=[[Standard action|Standard Action]]
 +
|descriptors=[ [[Magic-Damage]] ]
 
|target=A creature connected to you by solids within 100 meters.
 
|target=A creature connected to you by solids within 100 meters.
|effect=If you hit the creature with an attack against [[AD]], they take 1d6 Disease damage. If wounded, they are tainted for 1 hour. While tainted, every time they are healed, their [[Toughness]] decreases by 1. If this decreases their [[Toughness]] to 0, they melt into [[toxic waste]]. The [[Toughness]] loss can be healed like wounds once the hour has passed.
+
|effect=If you hit the creature with an attack against [[AD]], they take 1d6 Disease damage. If wounded, they are tainted for 1 day. While tainted, every time they are healed, their [[Toughness]] decreases by 1. If this decreases their [[Toughness]] to 0, they melt into [[toxic waste]]. The [[Toughness]] loss can be healed like wounds once the day has passed.
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
[[Category:Spell]]
 
[[Category:Spell]]

Revision as of 09:43, 28 January 2015

Viridian.png Vile Taint
Common
[ Magic-Damage ]
Target: A creature connected to you by solids within 100 meters.
Effect: If you hit the creature with an attack against AD, they take 1d6 Disease damage. If wounded, they are tainted for 1 day. While tainted, every time they are healed, their Toughness decreases by 1. If this decreases their Toughness to 0, they melt into toxic waste. The Toughness loss can be healed like wounds once the day has passed.