Difference between revisions of "Vile taint"

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(healing is mostly a hit-and-run-combat thing nowadays, longer timescale than a minute)
(just make it have a chance to work on the serious creatures instead)
 
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<onlyinclude>{{Spell
 
<onlyinclude>{{Spell
 
|name=Vile Taint
 
|name=Vile Taint
|tier=Common
+
|tier=Elite
 
|color=Green
 
|color=Green
 
|action=Dance
 
|action=Dance
 
|casttime=[[Standard action|Standard Action]]
 
|casttime=[[Standard action|Standard Action]]
|target=A creature connected to you by solids within 100 meters.
+
|descriptors=[ [[Magic-Damage]] ]
|effect=If you hit the creature with an attack against [[AD]], they take 1d6 Disease damage. If wounded, they are tainted for 1 hour. While tainted, every time they are healed, their [[Toughness]] decreases by 1. If this decreases their [[Toughness]] to 0, they melt into [[toxic waste]]. The [[Toughness]] loss can be healed like wounds once the hour has passed.
+
|target=A creature connected to you by [[solids]] within 100 meters.
 +
|effect=If you hit the creature with an attack against [[AD]], they take 1d6+2 Disease damage. If wounded, they are tainted for 1 day. While tainted, every time they are healed, their [[Toughness]] decreases by 1. If this decreases their [[Toughness]] to 0, they melt into [[toxic waste]]. The [[Toughness]] loss can be healed like wounds once the day has passed.
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
[[Category:Spell]]
 
[[Category:Spell]]

Latest revision as of 04:47, 22 February 2018

Viridian.png Vile Taint
Elite
[ Magic-Damage ]
Target: A creature connected to you by solids within 100 meters.
Effect: If you hit the creature with an attack against AD, they take 1d6+2 Disease damage. If wounded, they are tainted for 1 day. While tainted, every time they are healed, their Toughness decreases by 1. If this decreases their Toughness to 0, they melt into toxic waste. The Toughness loss can be healed like wounds once the day has passed.