Difference between revisions of "Vile taint"

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(just make it have a chance to work on the serious creatures instead)
 
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|casttime=[[Standard action|Standard Action]]
 
|casttime=[[Standard action|Standard Action]]
 
|descriptors=[ [[Magic-Damage]] ]
 
|descriptors=[ [[Magic-Damage]] ]
|target=A creature connected to you by solids within 100 meters.
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|target=A creature connected to you by [[solids]] within 100 meters.
|effect=If you hit the creature with an attack against [[AD]], they take 1d6 Disease damage. If wounded, they are tainted for 1 day. While tainted, every time they are healed, their [[Toughness]] decreases by 1. If this decreases their [[Toughness]] to 0, they melt into [[toxic waste]]. The [[Toughness]] loss can be healed like wounds once the day has passed.
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|effect=If you hit the creature with an attack against [[AD]], they take 1d6+2 Disease damage. If wounded, they are tainted for 1 day. While tainted, every time they are healed, their [[Toughness]] decreases by 1. If this decreases their [[Toughness]] to 0, they melt into [[toxic waste]]. The [[Toughness]] loss can be healed like wounds once the day has passed.
 
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Casting Vile Taint does not expend the charge.  
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}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
[[Category:Spell]]
 
[[Category:Spell]]

Latest revision as of 04:47, 22 February 2018

Viridian.png Vile Taint
Elite
[ Magic-Damage ]
Target: A creature connected to you by solids within 100 meters.
Effect: If you hit the creature with an attack against AD, they take 1d6+2 Disease damage. If wounded, they are tainted for 1 day. While tainted, every time they are healed, their Toughness decreases by 1. If this decreases their Toughness to 0, they melt into toxic waste. The Toughness loss can be healed like wounds once the day has passed.