Difference between revisions of "Unliving"

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(a penalty to Toughness is too much to work)
(should they have blood?)
Line 5: Line 5:
 
|adf=4 |gdf=2 |willf=2
 
|adf=4 |gdf=2 |willf=2
 
|attackf=2 |stealthf=2 |perceptionf=2
 
|attackf=2 |stealthf=2 |perceptionf=2
|bonus1=You now count as an [[Undead]] creature.
+
|bonus1=You now count as an [ [[Undead]] ] creature.
 
|bonus2=You no longer need to breathe, and you survive on a [[survival#food|soul diet]] instead of your normal kind.
 
|bonus2=You no longer need to breathe, and you survive on a [[survival#food|soul diet]] instead of your normal kind.
 
|bonus3=You cannot age or gain new class levels.
 
|bonus3=You cannot age or gain new class levels.

Revision as of 05:30, 17 December 2013

Unliving
Special Tier Expertise
Prerequisites  Must have been brought back by Raise dead.
Bonuses:
♦ You now count as an [ Undead ] creature.
♦ You no longer need to breathe, and you survive on a soul diet instead of your normal kind.
♦ You cannot age or gain new class levels.
♦ While exposed to bright light, you get a -1 penalty to Perception.
♦ You may ignore the first Wound that would be inflicted on you each round.