Difference between revisions of "Unliving"

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(Tough people resist so long, dude)
 
(fiiine)
 
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|tier=Special
 
|tier=Special
 
|prerequisites=Must have been brought back by [[Raise dead]].
 
|prerequisites=Must have been brought back by [[Raise dead]].
|adf=4 |gdf=0 |willf=0 |fortitudef=4
+
|bonus1=You now count as an [ [[Undead]] ] creature.
|attackf=0
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|bonus2=You no longer need to breathe, and you survive on a [[survival#food|soul diet]] instead of your normal kind.
|bonus1=You now count as an [[Undead]] creature.
+
|bonus3=You cannot age.
|bonus2=You no longer need to eat, drink, or breathe, but you must consume the soul of a [[Living]] creature of your own species at least once per week. Consuming a soul in such a way takes 1 minute, during which time you must remain adjacent to that creature. For every four days spent without consuming any souls, you get a -1 penalty to [[Toughness]]; every time you consume a soul, 1 point of that penalty is removed.
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|bonus4=While exposed to bright light, you get a -1 penalty to [[Perception]].
|bonus3=You cannot age or gain new class levels.
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|bonus5=You may ignore the first Wound that would be inflicted on you each round.
|bonus4=While exposed to bright light, you get a -1 penalty to [[Toughness]].
+
|bonus6=You lose this class when you [[dead|die]].
 
}}
 
}}

Latest revision as of 01:48, 11 August 2018

Unliving
Special Tier Expertise
Prerequisites  Must have been brought back by Raise dead.
Bonuses:
♦ You now count as an [ Undead ] creature.
♦ You no longer need to breathe, and you survive on a soul diet instead of your normal kind.
♦ You cannot age.
♦ While exposed to bright light, you get a -1 penalty to Perception.
♦ You may ignore the first Wound that would be inflicted on you each round.
♦ You lose this class when you die.