Difference between revisions of "Unicorn"
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|hp=4 |toughness=4 | |hp=4 |toughness=4 | ||
|attacks=3 | |attacks=3 | ||
− | |size=2 meters |reach=2 meters |carrying=196 [[Kilograms]] |weight= | + | |size=2 meters |reach=2 meters |carrying=196 [[Kilograms]] |weight=500 [[Kilograms]] |
|abilities=Abnormally Huge x1 | |abilities=Abnormally Huge x1 | ||
|skills=[[Strongman|Strongman +4]], [[Nature|Nature +1]], [[Diplomacy|Diplomacy +8]], [[Insight|Insight +8]] | |skills=[[Strongman|Strongman +4]], [[Nature|Nature +1]], [[Diplomacy|Diplomacy +8]], [[Insight|Insight +8]] | ||
}} | }} |
Revision as of 03:36, 21 March 2013
Unicorn
A unicorn is a pink horse, with a single horn protruding from the center of its forehead. At the base of this horn there is a pink gem. Its unarmed attacks deal +3 damage. It also has a Brutal Skewer attack which deals 1d6+5 Physical damage, and any creature wounded by this skewering becomes the Unicorn's devoted protector and minion for 1 round per wound.
As a standard action, the Unicorn can gently touch a creature with its horn to cure that creature of any psychological or emotional problems the Unicorn chooses; this somewhat reduces the creature's ability to experience those emotions in any context. A creature touched in this way gets a DC 10 Will save to resist.
As a standard action, the Unicorn can emit calming waves of energy. Creatures within 20 meters (including the Unicorn) must make a DC 5 Will Save or be stunned for 1 round.
The unicorn is quite smart, but cannot speak.
Unicorn Paragon — 100 points
| |
AD 9 (20 factor) GD 10 (25 factor) Will 7 (50 factor) HP 4 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 2 Perception 2 Agility {{{agility}}} | |
Descriptors {{{descriptors}}} | |
Movement 24 meter land speed with 6 meter jump. | |
Size 2 meters Reach 2 meters | |
Weight 500 Kilograms | |
Skills Strongman +4, Nature +1, Diplomacy +8, Insight +8 |