Difference between revisions of "Unicorn"

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(Unicorn)
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|hp=4 |toughness=4
 
|hp=4 |toughness=4
 
|attacks=3
 
|attacks=3
|size=2 meters |reach=2 meters |carrying=196 [[Kilograms]] |weight=400 [[Kilograms]]
+
|size=2 meters |reach=2 meters |carrying=196 [[Kilograms]] |weight=500 [[Kilograms]]
 
|abilities=Abnormally Huge x1
 
|abilities=Abnormally Huge x1
 
|skills=[[Strongman|Strongman +4]], [[Nature|Nature +1]], [[Diplomacy|Diplomacy +8]], [[Insight|Insight +8]]
 
|skills=[[Strongman|Strongman +4]], [[Nature|Nature +1]], [[Diplomacy|Diplomacy +8]], [[Insight|Insight +8]]
 
}}
 
}}

Revision as of 03:36, 21 March 2013

Unicorn

A unicorn is a pink horse, with a single horn protruding from the center of its forehead. At the base of this horn there is a pink gem. Its unarmed attacks deal +3 damage. It also has a Brutal Skewer attack which deals 1d6+5 Physical damage, and any creature wounded by this skewering becomes the Unicorn's devoted protector and minion for 1 round per wound.

As a standard action, the Unicorn can gently touch a creature with its horn to cure that creature of any psychological or emotional problems the Unicorn chooses; this somewhat reduces the creature's ability to experience those emotions in any context. A creature touched in this way gets a DC 10 Will save to resist.

As a standard action, the Unicorn can emit calming waves of energy. Creatures within 20 meters (including the Unicorn) must make a DC 5 Will Save or be stunned for 1 round.

The unicorn is quite smart, but cannot speak.

Unicorn
Paragon   —   100 points
AD  9 (20 factor)     GD 10 (25 factor)     Will 7 (50 factor)     HP  4     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 2     Perception 2     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  24 meter land speed with 6 meter jump.
Size  2 meters     Reach 2 meters
Weight 500 Kilograms
Skills  Strongman +4, Nature +1, Diplomacy +8, Insight +8