Difference between revisions of "Unicorn"
Foxwarrior (Talk | contribs) m (might as well make its speed slightly respectable too) |
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==== Unicorn ==== | ==== Unicorn ==== | ||
− | A unicorn is a pink horse, with a single horn protruding from the center of its forehead. At the base of this horn there is a [[pink gem]]. Its [[unarmed]] attacks deal +3 damage. It also has a Brutal Skewer attack which deals 1d6+5 Physical damage, and any creature wounded by this skewering becomes the Unicorn's devoted protector and minion for 1 round per wound | + | A unicorn is a pink horse, with a single horn protruding from the center of its forehead. At the base of this horn there is a [[pink gem]]. Its [[unarmed]] attacks deal +3 damage. It also has a Brutal Skewer attack which deals 1d6+5 Physical damage, and any creature wounded by this skewering becomes the Unicorn's devoted protector and minion for 1 round per wound. |
As a [[standard action]], the Unicorn can gently touch a creature with its horn to cure that creature of any psychological or emotional problems the Unicorn chooses; this somewhat reduces the creature's ability to experience those emotions in any context. A creature touched in this way gets a DC 10 Will save to resist. | As a [[standard action]], the Unicorn can gently touch a creature with its horn to cure that creature of any psychological or emotional problems the Unicorn chooses; this somewhat reduces the creature's ability to experience those emotions in any context. A creature touched in this way gets a DC 10 Will save to resist. | ||
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+ | As a [[standard action]], the Unicorn can emit calming waves of energy. Creatures within 20 meters (including the Unicorn) must make a DC 5 [[Will Save]] or be [[stunned]] for 1 round. | ||
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+ | The unicorn is quite smart, but cannot speak. | ||
{{Creature | {{Creature | ||
|name=Unicorn |points=100 |tier=Paragon | |name=Unicorn |points=100 |tier=Paragon |
Revision as of 06:47, 27 February 2013
Unicorn
A unicorn is a pink horse, with a single horn protruding from the center of its forehead. At the base of this horn there is a pink gem. Its unarmed attacks deal +3 damage. It also has a Brutal Skewer attack which deals 1d6+5 Physical damage, and any creature wounded by this skewering becomes the Unicorn's devoted protector and minion for 1 round per wound.
As a standard action, the Unicorn can gently touch a creature with its horn to cure that creature of any psychological or emotional problems the Unicorn chooses; this somewhat reduces the creature's ability to experience those emotions in any context. A creature touched in this way gets a DC 10 Will save to resist.
As a standard action, the Unicorn can emit calming waves of energy. Creatures within 20 meters (including the Unicorn) must make a DC 5 Will Save or be stunned for 1 round.
The unicorn is quite smart, but cannot speak.
Unicorn Paragon — 100 points
| |
AD 9 (20 factor) GD 10 (25 factor) Will 7 (50 factor) HP 4 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 2 Perception 2 Agility {{{agility}}} | |
Descriptors {{{descriptors}}} | |
Movement 24 meter land speed with 6 meter jump. | |
Size 2 meters Reach 2 meters | |
Weight {{{weight}}} | |
Skills Strongman +4, Nature +1, Diplomacy +8, Insight +8 |