Difference between revisions of "Unicorn"

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(mind control skewer is not particularly unique, but therapy maybe)
 
m (might as well make its speed slightly respectable too)
Line 8: Line 8:
 
|ad=9 (20 factor) |gd=10 (25 factor) |will=7 (50 factor) |fortitude=5 (25 factor)
 
|ad=9 (20 factor) |gd=10 (25 factor) |will=7 (50 factor) |fortitude=5 (25 factor)
 
|attack=5 (25 factor) |initiative=0 |stealth=2 |perception=2
 
|attack=5 (25 factor) |initiative=0 |stealth=2 |perception=2
|movement=16 meter [[land speed]] with 4 meter jump.
+
|movement=24 meter [[land speed]] with 6 meter jump.
 
|hp=4 |toughness=4
 
|hp=4 |toughness=4
 
|attacks=3
 
|attacks=3

Revision as of 00:07, 25 February 2013

Unicorn

A unicorn is a pink horse, with a single horn protruding from the center of its forehead. At the base of this horn there is a pink gem. Its unarmed attacks deal +3 damage. It also has a Brutal Skewer attack which deals 1d6+5 Physical damage, and any creature wounded by this skewering becomes the Unicorn's devoted protector and minion for 1 round per wound. The unicorn is quite smart, but cannot speak.

As a standard action, the Unicorn can gently touch a creature with its horn to cure that creature of any psychological or emotional problems the Unicorn chooses; this somewhat reduces the creature's ability to experience those emotions in any context. A creature touched in this way gets a DC 10 Will save to resist.

Unicorn
Paragon   —   100 points
AD  9 (20 factor)     GD 10 (25 factor)     Will 7 (50 factor)     HP  4     Toughness 4
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 2     Perception 2     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  24 meter land speed with 6 meter jump.
Size  2 meters     Reach 2 meters
Weight {{{weight}}}
Skills  Strongman +4, Nature +1, Diplomacy +8, Insight +8