Trask

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Revision as of 05:43, 7 February 2013 by Foxwarrior (Talk | contribs) (no healing the Trask from -2 straight to 1 in order to keep it dead forever)

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Trask

A Trask is a sort of reptilian cross between a mammoth and a giant sloth, steeped in the energies of death, but still a living creature. Its unarmed attacks deal +3 damage. The Trask's particular usage of death energies mean that at the end of each of it's turns, it is cured of the Paralyzed, Stunned, Shriveled, and Chilled conditions, and it heals 1 HP. If it has -1 or more HP, it stops being Dead if it was Dead before. Trasks are not particularly smart, and cannot speak.

Trask
Paragon   —   180 points
AD  9 (20 factor)     GD 9 (20 factor)     Will 7 (50 factor)     HP  6     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth -1     Perception 3     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  {{{descriptors}}}
Movement  12 meter land speed with 6 meter jump. 1 meter burrow speed.
Size  8 meters     Reach 5 meters
Weight {{{weight}}}
Skills  Strongman +7