Difference between revisions of "Trask"

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|abilities=Abnormally Huge x3 |fearresponse=Frenzy
 
|abilities=Abnormally Huge x3 |fearresponse=Frenzy
 
|ad=9 (20 factor) |gd=9 (20 factor) |will=5 (50 factor)
 
|ad=9 (20 factor) |gd=9 (20 factor) |will=5 (50 factor)
|attack=5 (36 factor) |initiative=0 |stealth=-1 |perception=5 (2 factor)
+
|attack=5 (36 factor) |initiative=0 |stealth=-1 |perception=1 (2 factor)
 
|movement=60 meter [[land speed]] with 10 meter jump. 20 meter [[burrow speed]]. 30 meter [[swim speed]] with 5 meter sink.
 
|movement=60 meter [[land speed]] with 10 meter jump. 20 meter [[burrow speed]]. 30 meter [[swim speed]] with 5 meter sink.
 
|hp=6 |toughness=5
 
|hp=6 |toughness=5

Revision as of 06:32, 12 March 2014

Trask

A Trask is a sort of reptilian cross between a mammoth and a giant sloth, steeped in the energies of death, but still a living creature. Its unarmed attacks deal +3 damage. It can spit globs of petrified death essence that deal 1d8 damage and have a range of 40m/80m; wounds inflicted on [ Undead ] creatures by this attack heal the creature by that much instead. Its other unarmed and weapon attacks deal +1 damage. The Trask's particular usage of death energies mean that at the end of each of its turns, it is cured of the Paralyzed, Stunned, Shriveled, and Chilled conditions, and it heals 1 HP.

Any time the Trask would be dead, it is merely unconscious instead.

Trasks are not particularly smart, and can only speak Draconic languages.

Trask
Paragon   —   260 points
AD  9 (20 factor)     GD 9 (20 factor)     Will 5 (50 factor)     HP  6     Toughness 5
Accuracy  {{{accuracy}}}     Save DC 9
Stealth -1     Perception 1 (2 factor)     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  60 meter land speed with 10 meter jump. 20 meter burrow speed. 30 meter swim speed with 5 meter sink.
Size  8 meters     Reach 5 meters
Weight 46000 Kilograms
Advancement

The Trask may be given up to two more abilities for the normal price.

Accelerated Regeneration (140 points): At the end of each of its turns, the Trask heals 1 more HP than the amount it healed last round, or an amount equal to the number of wounds it has, whichever is less.

Long Range Spit (40 points): The range of the Trask's death spit attack increases to 60m/220m.

Peluda (40 points): The Trask gains a full coat of sharp quill-like hair. This gives it a Heavy Quill Shake weapon, where it makes an attack for 1d6+1 Physical damage (before Abilities) against each other creature in a 30 meter spray. When the Trask is struck by an unarmed attack, the attacker takes 1d6+1 Physical damage.