Difference between revisions of "Trask"

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|hp=6 |toughness=5
 
|hp=6 |toughness=5
 
|attacks=5
 
|attacks=5
|size=8 meters |reach=5 meters |carrying=6400 [[Kilograms]]
+
|size=8 meters |reach=5 meters |carrying=6400 [[Kilograms]] |weight=46000 [[Kilograms]]
 
|skills=[[Strongman|Strongman +7]]
 
|skills=[[Strongman|Strongman +7]]
 
}}
 
}}

Revision as of 03:35, 21 March 2013

Trask

A Trask is a sort of reptilian cross between a mammoth and a giant sloth, steeped in the energies of death, but still a living creature. Its unarmed attacks deal +3 damage. It can spit globs of petrified death essence that deal 1d8-1 damage and have a range of 10m/30m; wounds inflicted on undead creatures by this attack heal the creature by that much instead. The Trask's particular usage of death energies mean that at the end of each of its turns, it is cured of the Paralyzed, Stunned, Shriveled, and Chilled conditions, and it heals 1 HP. If it has -1 or more HP, it stops being Dead if it was Dead before.

Trasks are not particularly smart, and cannot speak.

Trask
Paragon   —   180 points
AD  9 (20 factor)     GD 9 (20 factor)     Will 7 (50 factor)     HP  6     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth -1     Perception 3     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  {{{descriptors}}}
Movement  24 meter land speed with 10 meter jump. 8 meter burrow speed.
Size  8 meters     Reach 5 meters
Weight 46000 Kilograms
Skills  Strongman +7