Difference between revisions of "Trask"

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(no healing the Trask from -2 straight to 1 in order to keep it dead forever)
(it is high Paragon)
Line 7: Line 7:
 
|ad=9 (20 factor) |gd=9 (20 factor) |will=7 (50 factor) |fortitude=5 (30 factor)
 
|ad=9 (20 factor) |gd=9 (20 factor) |will=7 (50 factor) |fortitude=5 (30 factor)
 
|attack=6 (36 factor) |initiative=0 |stealth=-1 |perception=3
 
|attack=6 (36 factor) |initiative=0 |stealth=-1 |perception=3
|movement=12 meter [[land speed]] with 6 meter jump. 1 meter [[burrow speed]].
+
|movement=24 meter [[land speed]] with 10 meter jump. 8 meter [[burrow speed]].
 
|hp=6 |toughness=5
 
|hp=6 |toughness=5
 
|attacks=5
 
|attacks=5

Revision as of 00:11, 25 February 2013

Trask

A Trask is a sort of reptilian cross between a mammoth and a giant sloth, steeped in the energies of death, but still a living creature. Its unarmed attacks deal +3 damage. The Trask's particular usage of death energies mean that at the end of each of it's turns, it is cured of the Paralyzed, Stunned, Shriveled, and Chilled conditions, and it heals 1 HP. If it has -1 or more HP, it stops being Dead if it was Dead before. Trasks are not particularly smart, and cannot speak.

Trask
Paragon   —   180 points
AD  9 (20 factor)     GD 9 (20 factor)     Will 7 (50 factor)     HP  6     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth -1     Perception 3     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  {{{descriptors}}}
Movement  24 meter land speed with 10 meter jump. 8 meter burrow speed.
Size  8 meters     Reach 5 meters
Weight {{{weight}}}
Skills  Strongman +7