Difference between revisions of "Trask"

From Gempunks
Jump to: navigation, search
(To some of those who find this familiar, the non-maximum nature of its point value may confuse)
 
(no healing the Trask from -2 straight to 1 in order to keep it dead forever)
Line 1: Line 1:
 
==== Trask ====
 
==== Trask ====
  
A Trask is a sort of reptilian cross between a mammoth and a giant sloth, steeped in the energies of death, but still a [[living]] creature. Its [[unarmed]] attacks deal +3 damage. The Trask's particular usage of death energies mean that at the end of each of it's turns, it is cured of the [[Paralyzed]], [[Stunned]], [[Shriveled]], and [[Chilled]] conditions, and it heals 1 HP. If it has -1 or 0 HP, it stops being [[Dead]] if it was [[Dead]] before. Trasks are not particularly smart, and cannot speak.
+
A Trask is a sort of reptilian cross between a mammoth and a giant sloth, steeped in the energies of death, but still a [[living]] creature. Its [[unarmed]] attacks deal +3 damage. The Trask's particular usage of death energies mean that at the end of each of it's turns, it is cured of the [[Paralyzed]], [[Stunned]], [[Shriveled]], and [[Chilled]] conditions, and it heals 1 HP. If it has -1 or more HP, it stops being [[Dead]] if it was [[Dead]] before. Trasks are not particularly smart, and cannot speak.
 
{{Creature
 
{{Creature
 
|name=Trask |points=180 |tier=Paragon
 
|name=Trask |points=180 |tier=Paragon

Revision as of 05:43, 7 February 2013

Trask

A Trask is a sort of reptilian cross between a mammoth and a giant sloth, steeped in the energies of death, but still a living creature. Its unarmed attacks deal +3 damage. The Trask's particular usage of death energies mean that at the end of each of it's turns, it is cured of the Paralyzed, Stunned, Shriveled, and Chilled conditions, and it heals 1 HP. If it has -1 or more HP, it stops being Dead if it was Dead before. Trasks are not particularly smart, and cannot speak.

Trask
Paragon   —   180 points
AD  9 (20 factor)     GD 9 (20 factor)     Will 7 (50 factor)     HP  6     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth -1     Perception 3     Agility {{{agility}}}
Fear Response  Frenzy
Descriptors  {{{descriptors}}}
Movement  12 meter land speed with 6 meter jump. 1 meter burrow speed.
Size  8 meters     Reach 5 meters
Weight {{{weight}}}
Skills  Strongman +7