Difference between revisions of "Torpedo tube"

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|siegereload=60 Kilograms
 
|siegereload=60 Kilograms
 
|handedness=Reloading requires two hands.
 
|handedness=Reloading requires two hands.
|ammunition=A torpedo weighs 60 [[Kilograms]] and is worth 25 points.
+
|ammunition=A torpedo weighs 60 [[Kilograms]] and is worth 250 coins.
 
|effect1=After the torpedo strikes, it detonates.
 
|effect1=After the torpedo strikes, it detonates.
 
|effect2=Torpedoes fired travel at a rate of 3000 meters per round, altering course to continue directly towards the originally specified target as necessary.
 
|effect2=Torpedoes fired travel at a rate of 3000 meters per round, altering course to continue directly towards the originally specified target as necessary.

Latest revision as of 23:17, 9 April 2018

Torpedo Tube.png
Torpedo Tube
Weapon
[ Heavy ], [ Loud ], [ Trigger Grip ]
Coins 800
Weight 400 Kilograms
Damage: 1d6+6 Physical
Demolition: 7
Range: 120m/400m/2000m/30000m
Incremental Reload: 60 Kilograms
Ammunition: A torpedo weighs 60 Kilograms and is worth 250 coins.
Handedness: Reloading requires two hands.
Effects: After the torpedo strikes, it detonates.
Torpedoes fired travel at a rate of 3000 meters per round, altering course to continue directly towards the originally specified target as necessary.
The torpedoes and their blasts travel with ease through water. Torpedoes drop downwards in air.
Warhead: 32 Kilograms