Difference between revisions of "Torpedo tube"

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(if something was done to make massive weapon attacks (almost) always miss normal people, Godzilla would need a sizeable sturdiness boost for this stuff to make sense)
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|descriptors=[ [[Heavy]] ], [ [[Loud]] ], [ [[Trigger Grip]] ]
 
|descriptors=[ [[Heavy]] ], [ [[Loud]] ], [ [[Trigger Grip]] ]
 
|damage=1d8+5 Physical
 
|damage=1d8+5 Physical
|points=5 |weight=400 [[Kilograms]]
+
|points=100 |weight=400 [[Kilograms]]
 
|range=120m/400m/2000m/30000m
 
|range=120m/400m/2000m/30000m
 
|siegereload=100 Kilograms
 
|siegereload=100 Kilograms

Revision as of 05:11, 14 February 2015

Torpedo Tube
Weapon
[ Heavy ], [ Loud ], [ Trigger Grip ]
Coins 1000
Weight 400 Kilograms
Damage: 1d8+5 Physical
Range: 120m/400m/2000m/30000m
Incremental Reload: 100 Kilograms
Ammunition: A torpedo weighs 100 Kilograms and is worth 3 points.
Handedness: Reloading requires two hands.
Effects: The torpedo attacks all targets in a 5 meter radius blast. It deals +8 damage to the target in the center.
Torpedoes fired travel at a rate of 3000 meters per round, altering course to continue directly towards the originally specified target as necessary.
The torpedoes and their blasts travel with ease through water. Torpedoes drop downwards in air.