Time roach

From Gempunks
Jump to: navigation, search

Time Roach

Time roach.png

This hideous insect seems perfectly still; even when walking there are no intermediate motions.

Because of their tendency to show up and wreak havoc when people cast rewind, the ignorant sometimes claim that Time Roaches are some sort of divine punishment for interfering with the natural order of time. The more astute recognize that a few Time Roaches can be very helpful when attempting to alter the past.

Time Roaches are not particularly smart, and can only speak Bug languages.

Time Roach
Paragon   —   110 points
AD  4     GD 4     Will 2     HP  2     Toughness 6
Muscle 3     Accuracy  1     Save DC 5     Magic Power 0
Stealth 3     Perception 2     Agility 2
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Orange ]
Movement  45 meter land speed with 1 meter jump. 10 meter swim speed with 5 meter sink.
Size  2 meters     Reach 1.5 meters
Carrying Capacity 80 kilograms      Weight 600 Kilograms
Basic Specialties  Physical Evasion, Slippery Wit, Offensive, Energetic
Advanced Specialties  Determined, Aggressive, Stealthy 2, Perceptive 2, Sturdy 2
Extras  Big

The time roach's unarmed attacks deal 1d6+4 damage (Muscle included), and it can use its vicious mandibles as a "hand".

It cannot see or hear, but it has a thermosympathetic sense.

When someone begins a [ time ] effect, the Time Roach can detect and pinpoint the initiator if they are sufficiently close: 50 meters for common spells and non-spell effects, 200 meters for elite spells, 800 meters for paragon spells, and 3200 meters for legend spells.

The Time Roach counts as a person capable of casting rewind for effects that care, even though it can't actually cast rewind.

Because it actually stops time whenever it moves, it can move over liquids and surfaces that cannot support its weight, although it falls if it ends an action on such a surface.

Advancement

Time Eater (20 points): When the Time Roach kills a creature, it may immediately make another attack. It gets +10 meters to its movement speeds. The Time Roach gains an Advanced Specialty.

Chronological Concentration (20 points): As a Standard AND Move action, the Time Roach can take an extra move action on its next turn. It cannot be detected by any means during that move action. The Time Roach gains an Advanced Specialty.