Time roach

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Time Roach

This hideous insect seems perfectly still; even when walking there are no intermediate motions. Its unarmed attacks deal +4 damage, and it can use its vicious mandibles as a "hand". Its other attacks deal +3 damage. It cannot see or hear, but it has a thermosympathetic sense. When someone begins a [ time ] effect, the Time Roach can detect and pinpoint the initiator if they are sufficiently close: 30 meters for common spells and non-spell effects, 60 meters for elite spells, 120 meters for paragon spells, and 240 meters for legend spells. The Time Roach counts as a person capable of casting rewind for effects that care, even though it can't actually cast rewind.

Because it actually stops time whenever it moves, it can move over liquids and surfaces that cannot support its weight, although it falls if it ends an action on such a surface.

Because of their tendency to show up and wreak havoc when people cast rewind, the ignorant sometimes claim that Time Roaches are some sort of divine punishment for interfering with the natural order of time. The more astute recognize that a few Time Roaches can be very helpful when attempting to alter the past.

Time Roaches are not particularly smart, and cannot speak.


Time Roach
Paragon   —   140 points
AD  10 (50 factor)     GD 10 (40 factor)     Will 0 (0 factor)     HP  3     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 3 (12 factor)     Perception 5 (10 factor)     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  18 meter land speed with 1 meter jump.
Size  2 meters     Reach 2 meters
Weight 600 Kilograms
Skills  Strongman +5, Acrobatics +4, Nature +3
Advancement

The Time Roach may be given up to three abilities, with no more than three from any given category, for 9 points each.

Time Eater (20 points): When the Time Roach kills a creature, it may immediately make another attack. It gets +4 meters to its movement speeds.

Chronological Concentration (20 points): As a Standard AND Move action, the Time Roach can take an extra move action on its next turn. It cannot be detected by any means during that move action.